Expose AnimationNodeOneShot::mix_mode as a property

Fixes #23458.

(cherry picked from commit f16c483c9d)
This commit is contained in:
Wysocki Patryk 2020-04-16 23:21:11 +02:00 committed by Rémi Verschelde
parent 2eb12f1d71
commit 6340e4c83f
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GPG key ID: C3336907360768E1
2 changed files with 4 additions and 11 deletions

View file

@ -11,17 +11,6 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_mix_mode" qualifiers="const">
<return type="int" enum="AnimationNodeOneShot.MixMode" />
<description>
</description>
</method>
<method name="set_mix_mode">
<return type="void" />
<argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode" />
<description>
</description>
</method>
</methods>
<members>
<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
@ -37,6 +26,8 @@
</member>
<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
</member>
<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
</member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
</member>
</members>

View file

@ -321,6 +321,8 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");