Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.
(cherry picked from commit f16c483c9d
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2 changed files with 4 additions and 11 deletions
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@ -11,17 +11,6 @@
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="get_mix_mode" qualifiers="const">
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<return type="int" enum="AnimationNodeOneShot.MixMode" />
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<description>
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</description>
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</method>
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<method name="set_mix_mode">
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<return type="void" />
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<argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
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@ -37,6 +26,8 @@
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</member>
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<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
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</member>
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<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
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</member>
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<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
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</member>
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</members>
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@ -321,6 +321,8 @@ void AnimationNodeOneShot::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
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ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
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