Fix TextureButton's click mask texture size ignored if missing normal texture

This commit is contained in:
semensanyok 2024-05-21 22:45:12 +02:00
parent 5708a3a02e
commit 63554c7765

View file

@ -178,13 +178,14 @@ void TextureButton::_notification(int p_what) {
texdraw = focused; texdraw = focused;
} }
if (texdraw.is_valid()) { if (texdraw.is_valid() || click_mask.is_valid()) {
size = texdraw->get_size(); const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size());
_texture_region = Rect2(Point2(), texdraw->get_size());
size = texdraw_size;
_texture_region = Rect2(Point2(), texdraw_size);
_tile = false; _tile = false;
switch (stretch_mode) { switch (stretch_mode) {
case STRETCH_KEEP: case STRETCH_KEEP:
size = texdraw->get_size();
break; break;
case STRETCH_SCALE: case STRETCH_SCALE:
size = get_size(); size = get_size();
@ -194,18 +195,17 @@ void TextureButton::_notification(int p_what) {
_tile = true; _tile = true;
break; break;
case STRETCH_KEEP_CENTERED: case STRETCH_KEEP_CENTERED:
ofs = (get_size() - texdraw->get_size()) / 2; ofs = (get_size() - texdraw_size) / 2;
size = texdraw->get_size();
break; break;
case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: { case STRETCH_KEEP_ASPECT: {
Size2 _size = get_size(); Size2 _size = get_size();
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); float tex_width = texdraw_size.width * _size.height / texdraw_size.height;
float tex_height = _size.height; float tex_height = _size.height;
if (tex_width > _size.width) { if (tex_width > _size.width) {
tex_width = _size.width; tex_width = _size.width;
tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); tex_height = texdraw_size.height * tex_width / texdraw_size.width;
} }
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
@ -217,10 +217,9 @@ void TextureButton::_notification(int p_what) {
} break; } break;
case STRETCH_KEEP_ASPECT_COVERED: { case STRETCH_KEEP_ASPECT_COVERED: {
size = get_size(); size = get_size();
Size2 tex_size = texdraw->get_size(); Size2 scale_size = size / texdraw_size;
Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
Size2 scaled_tex_size = tex_size * scale; Size2 scaled_tex_size = texdraw_size * scale;
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
_texture_region = Rect2(ofs2, size / scale); _texture_region = Rect2(ofs2, size / scale);
} break; } break;
@ -233,10 +232,12 @@ void TextureButton::_notification(int p_what) {
if (draw_focus_only) { if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle. // Do nothing, we only needed to calculate the rectangle.
} else if (_tile) { } else if (texdraw.is_valid()) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile); if (_tile) {
} else { draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); } else {
draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
}
} }
} else { } else {
_position_rect = Rect2(); _position_rect = Rect2();