Merge pull request #55111 from Faless/js/4.x_input_fix_focus

[HTML5] Fix input not focusing canvas, Gamepad API errors.
This commit is contained in:
Rémi Verschelde 2021-11-19 08:12:13 +01:00 committed by GitHub
commit 6357412cbc
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@ -104,10 +104,14 @@ const GodotInputGamepads = {
}
}
GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
add(evt.gamepad);
if (evt.gamepad) {
add(evt.gamepad);
}
}, false);
GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
onchange(evt.gamepad.index, 0);
if (evt.gamepad) {
onchange(evt.gamepad.index, 0);
}
}, false);
},
@ -389,6 +393,9 @@ const GodotInput = {
const rect = canvas.getBoundingClientRect();
const pos = GodotInput.computePosition(evt, rect);
const modifiers = GodotInput.getModifiers(evt);
if (p_pressed && document.activeElement !== GodotConfig.canvas) {
GodotConfig.canvas.focus();
}
if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
evt.preventDefault();
}
@ -405,6 +412,9 @@ const GodotInput = {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function touch_cb(type, evt) {
if (type === 0 && document.activeElement !== GodotConfig.canvas) {
GodotConfig.canvas.focus();
}
const rect = canvas.getBoundingClientRect();
const touches = evt.changedTouches;
for (let i = 0; i < touches.length; i++) {