Merge pull request #31178 from Chaosus/vs_copy_between_graphs

Allow copy/paste nodes between vertex/fragment/light modes in vshaders
This commit is contained in:
Rémi Verschelde 2019-08-08 13:49:18 +02:00 committed by GitHub
commit 6362330350
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 27 additions and 10 deletions

View file

@ -78,6 +78,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
hide();
} else {
if (changed) { // to avoid tree collapse
_clear_buffer();
_update_options_menu();
}
_update_graph();
@ -1594,22 +1595,38 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int
selection_center /= (float)r_nodes.size();
}
void VisualShaderEditor::_dup_paste_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
VisualShader::Type type = (VisualShader::Type)p_type;
VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type;
int base_id = visual_shader->get_valid_node_id(type);
int id_from = base_id;
Map<int, int> connection_remap;
Set<int> unsupported_set;
for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) {
connection_remap[E->get()] = id_from;
Ref<VisualShaderNode> node = visual_shader->get_node(type, E->get());
Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E->get());
bool unsupported = false;
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].type == node->get_class_name()) {
if (!_is_available(add_options[i].mode)) {
unsupported = true;
}
break;
}
}
if (unsupported) {
unsupported_set.insert(E->get());
continue;
}
Ref<VisualShaderNode> dupli = node->duplicate();
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(type, E->get()) + p_offset, id_from);
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E->get()) + p_offset, id_from);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
// duplicate size, inputs and outputs if node is group
@ -1629,9 +1646,12 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<int> &r_nodes, Set<in
}
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
visual_shader->get_node_connections(pasted_type, &conns);
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (unsupported_set.has(E->get().from_node) || unsupported_set.has(E->get().to_node)) {
continue;
}
if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) {
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
}
@ -1678,7 +1698,7 @@ void VisualShaderEditor::_duplicate_nodes() {
undo_redo->create_action(TTR("Duplicate Nodes"));
_dup_paste_nodes(type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
_dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
}
void VisualShaderEditor::_copy_nodes() {
@ -1701,7 +1721,7 @@ void VisualShaderEditor::_paste_nodes() {
float scale = graph->get_zoom();
_dup_paste_nodes(type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + graph->get_local_mouse_position() / scale - selection_center), false);
_dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + graph->get_local_mouse_position() / scale - selection_center), false);
_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
}
@ -1780,9 +1800,6 @@ void VisualShaderEditor::_on_nodes_delete() {
void VisualShaderEditor::_mode_selected(int p_id) {
copy_nodes_buffer.clear();
copy_nodes_excluded_buffer.clear();
_update_options_menu();
_update_graph();
}

View file

@ -178,7 +178,7 @@ class VisualShaderEditor : public VBoxContainer {
void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
void _dup_update_excluded(int p_type, Set<int> &r_excluded);
void _dup_paste_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
void _duplicate_nodes();