From 63a19df5e6a1cf3e03b9364389519adb79893f06 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
Date: Tue, 8 Oct 2019 08:28:26 +0200
Subject: [PATCH] PopupMenu: Reorder add_* methods in more natural order

Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
---
 doc/classes/PopupMenu.xml |  51 +++++++++++++++-
 scene/gui/popup_menu.cpp  | 121 ++++++++++++++++++++++----------------
 scene/gui/popup_menu.h    |  14 +++--
 3 files changed, 129 insertions(+), 57 deletions(-)

diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index d9400088dd3..50b300d2161 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -89,6 +89,36 @@
 				An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
 			</description>
 		</method>
+		<method name="add_icon_radio_check_item">
+			<return type="void">
+			</return>
+			<argument index="0" name="texture" type="Texture">
+			</argument>
+			<argument index="1" name="label" type="String">
+			</argument>
+			<argument index="2" name="id" type="int" default="-1">
+			</argument>
+			<argument index="3" name="accel" type="int" default="0">
+			</argument>
+			<description>
+				Same as [method add_icon_check_item], but uses a radio check button.
+			</description>
+		</method>
+		<method name="add_icon_radio_check_shortcut">
+			<return type="void">
+			</return>
+			<argument index="0" name="texture" type="Texture">
+			</argument>
+			<argument index="1" name="shortcut" type="ShortCut">
+			</argument>
+			<argument index="2" name="id" type="int" default="-1">
+			</argument>
+			<argument index="3" name="global" type="bool" default="false">
+			</argument>
+			<description>
+				Same as [method add_icon_check_shortcut], but uses a radio check button.
+			</description>
+		</method>
 		<method name="add_icon_shortcut">
 			<return type="void">
 			</return>
@@ -119,6 +149,25 @@
 				An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
 			</description>
 		</method>
+		<method name="add_multistate_item">
+			<return type="void">
+			</return>
+			<argument index="0" name="label" type="String">
+			</argument>
+			<argument index="1" name="max_states" type="int">
+			</argument>
+			<argument index="2" name="default_state" type="int">
+			</argument>
+			<argument index="3" name="id" type="int" default="-1">
+			</argument>
+			<argument index="4" name="accel" type="int" default="0">
+			</argument>
+			<description>
+				Adds a new multistate item with text [code]label[/code].
+				Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
+				An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
+			</description>
+		</method>
 		<method name="add_radio_check_item">
 			<return type="void">
 			</return>
@@ -129,7 +178,7 @@
 			<argument index="2" name="accel" type="int" default="0">
 			</argument>
 			<description>
-				Adds a new radio button with text [code]label[/code].
+				Adds a new radio check button with text [code]label[/code].
 				An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
 				[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
 			</description>
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index a7c6c5ccab3..9305b806c01 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -627,18 +627,10 @@ void PopupMenu::_notification(int p_what) {
 	}
 }
 
-void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+/* Methods to add items with or without icon, checkbox, shortcut.
+ * Be sure to keep them in sync when adding new properties in the Item struct.
+ */
 
-	Item item;
-	item.icon = p_icon;
-	item.text = p_label;
-	item.xl_text = tr(p_label);
-	item.accel = p_accel;
-	item.id = p_id;
-	items.push_back(item);
-	update();
-	minimum_size_changed();
-}
 void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
 
 	Item item;
@@ -651,13 +643,27 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
 	minimum_size_changed();
 }
 
-void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
+void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+
+	Item item;
+	item.icon = p_icon;
+	item.text = p_label;
+	item.xl_text = tr(p_label);
+	item.accel = p_accel;
+	item.id = p_id;
+	items.push_back(item);
+	update();
+	minimum_size_changed();
+}
+
+void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
 
 	Item item;
 	item.text = p_label;
 	item.xl_text = tr(p_label);
-	item.id = p_id;
-	item.submenu = p_submenu;
+	item.accel = p_accel;
+	item.id = p_id == -1 ? items.size() : p_id;
+	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
 	items.push_back(item);
 	update();
 	minimum_size_changed();
@@ -677,19 +683,6 @@ void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_
 	minimum_size_changed();
 }
 
-void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
-
-	Item item;
-	item.text = p_label;
-	item.xl_text = tr(p_label);
-	item.accel = p_accel;
-	item.id = p_id == -1 ? items.size() : p_id;
-	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
-	items.push_back(item);
-	update();
-	minimum_size_changed();
-}
-
 void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
 
 	add_check_item(p_label, p_id, p_accel);
@@ -706,17 +699,15 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const Stri
 	minimum_size_changed();
 }
 
-void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
-
-	ERR_FAIL_COND(p_shortcut.is_null());
-
-	_ref_shortcut(p_shortcut);
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
 
 	Item item;
+	item.text = p_label;
+	item.xl_text = tr(p_label);
+	item.accel = p_accel;
 	item.id = p_id;
-	item.icon = p_icon;
-	item.shortcut = p_shortcut;
-	item.shortcut_is_global = p_global;
+	item.max_states = p_max_states;
+	item.state = p_default_state;
 	items.push_back(item);
 	update();
 	minimum_size_changed();
@@ -737,7 +728,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g
 	minimum_size_changed();
 }
 
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
 
 	ERR_FAIL_COND(p_shortcut.is_null());
 
@@ -745,9 +736,8 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
 
 	Item item;
 	item.id = p_id;
-	item.shortcut = p_shortcut;
-	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
 	item.icon = p_icon;
+	item.shortcut = p_shortcut;
 	item.shortcut_is_global = p_global;
 	items.push_back(item);
 	update();
@@ -770,6 +760,23 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo
 	minimum_size_changed();
 }
 
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+
+	ERR_FAIL_COND(p_shortcut.is_null());
+
+	_ref_shortcut(p_shortcut);
+
+	Item item;
+	item.id = p_id;
+	item.shortcut = p_shortcut;
+	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
+	item.icon = p_icon;
+	item.shortcut_is_global = p_global;
+	items.push_back(item);
+	update();
+	minimum_size_changed();
+}
+
 void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
 
 	add_check_shortcut(p_shortcut, p_id, p_global);
@@ -778,20 +785,28 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_
 	minimum_size_changed();
 }
 
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+
+	add_icon_check_shortcut(p_icon, p_shortcut, p_id, p_global);
+	items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+	update();
+	minimum_size_changed();
+}
+
+void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
 
 	Item item;
 	item.text = p_label;
 	item.xl_text = tr(p_label);
-	item.accel = p_accel;
 	item.id = p_id;
-	item.max_states = p_max_states;
-	item.state = p_default_state;
+	item.submenu = p_submenu;
 	items.push_back(item);
 	update();
 	minimum_size_changed();
 }
 
+/* Methods to modify existing items. */
+
 void PopupMenu::set_item_text(int p_idx, const String &p_text) {
 
 	ERR_FAIL_INDEX(p_idx, items.size());
@@ -1380,18 +1395,24 @@ void PopupMenu::clear_autohide_areas() {
 void PopupMenu::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input);
-	ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
-	ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
 
-	ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
+	ClassDB::bind_method(D_METHOD("add_icon_radio_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_radio_check_item, DEFVAL(-1), DEFVAL(0));
+
+	ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0));
+
 	ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_icon_radio_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
+
+	ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
 
 	ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
 	ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 8bfe8fc6075..8c33178b097 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -120,21 +120,23 @@ protected:
 	static void _bind_methods();
 
 public:
-	void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
 	void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
-	void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+	void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
 	void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+	void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
 	void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
 	void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
-	void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
 
-	void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
+
 	void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
 	void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
 
-	void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0);
+	void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
 
 	void set_item_text(int p_idx, const String &p_text);
 	void set_item_icon(int p_idx, const Ref<Texture> &p_icon);