Modules: Make sure to include modules_enabled.gen.h
where needed
Fixes #51677.
Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
(cherry picked from commit 6f4858f184
)
This commit is contained in:
parent
4f2993b124
commit
63b5d5de64
17 changed files with 46 additions and 37 deletions
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@ -36,7 +36,7 @@
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For svg.
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#ifdef MODULE_SVG_ENABLED
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#include "modules/svg/image_loader_svg.h"
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#endif
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "plugin_config_dialog.h"
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#include "core/io/config_file.h"
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#include "core/os/dir_access.h"
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#include "editor/editor_node.h"
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@ -37,7 +38,7 @@
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For gdscript.
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#endif
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@ -30,6 +30,7 @@
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#include "rename_dialog.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "core/print_string.h"
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@ -31,7 +31,7 @@
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#ifndef RENAME_DIALOG_H
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#define RENAME_DIALOG_H
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "scene/gui/check_box.h"
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@ -48,6 +48,8 @@
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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void SceneTreeDock::_nodes_drag_begin() {
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if (restore_script_editor_on_drag) {
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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@ -50,13 +50,14 @@
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#include "scene/gui/tree.h"
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#include "scene_tree_editor.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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class EditorNode;
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class SceneTreeDock : public VBoxContainer {
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GDCLASS(SceneTreeDock, VBoxContainer);
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enum Tool {
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TOOL_NEW,
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TOOL_INSTANCE,
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TOOL_EXPAND_COLLAPSE,
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@ -96,7 +97,6 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_CREATE_3D_SCENE,
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TOOL_CREATE_USER_INTERFACE,
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TOOL_CREATE_FAVORITE,
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};
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enum {
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@ -34,7 +34,7 @@
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#include "core/os/main_loop.h"
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#include "core/os/os.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For gdscript.
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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@ -34,7 +34,7 @@
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#include "core/os/os.h"
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#include "core/ustring.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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@ -29,9 +29,7 @@
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/*************************************************************************/
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#include "gltf_document.h"
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#include "core/error_list.h"
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#include "core/error_macros.h"
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#include "core/variant.h"
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#include "gltf_accessor.h"
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#include "gltf_animation.h"
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#include "gltf_camera.h"
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@ -44,11 +42,9 @@
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#include "gltf_state.h"
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#include "gltf_texture.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "core/bind/core_bind.h"
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#include "core/crypto/crypto_core.h"
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#include "core/error_list.h"
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#include "core/error_macros.h"
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#include "core/io/json.h"
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#include "core/math/disjoint_set.h"
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@ -58,15 +54,6 @@
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#include "core/version_hash.gen.h"
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#include "drivers/png/png_driver_common.h"
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#include "editor/import/resource_importer_scene.h"
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif // MODULE_CSG_ENABLED
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif // MODULE_GRIDMAP_ENABLED
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif // MODULE_REGEX_ENABLED
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment.h"
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#include "scene/3d/camera.h"
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@ -77,6 +64,21 @@
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#include "scene/animation/animation_player.h"
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#include "scene/main/node.h"
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#include "scene/resources/surface_tool.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap, regex.
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif // MODULE_CSG_ENABLED
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif // MODULE_GRIDMAP_ENABLED
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif // MODULE_REGEX_ENABLED
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#include <stdio.h>
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#include <stdlib.h>
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#include <limits>
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Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
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@ -5424,18 +5426,18 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
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state->nodes.push_back(new_gltf_node);
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Vector3 cell_location = cells[k];
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int32_t cell = p_grid_map->get_cell_item(
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Vector3(cell_location.x, cell_location.y, cell_location.z));
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cell_location.x, cell_location.y, cell_location.z);
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MeshInstance *import_mesh_node = memnew(MeshInstance);
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import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell));
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Transform cell_xform;
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cell_xform.basis.set_orthogonal_index(
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p_grid_map->get_cell_item_orientation(
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Vector3(cell_location.x, cell_location.y, cell_location.z)));
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cell_location.x, cell_location.y, cell_location.z));
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cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
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p_grid_map->get_cell_scale(),
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p_grid_map->get_cell_scale()));
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cell_xform.set_origin(p_grid_map->map_to_world(
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Vector3(cell_location.x, cell_location.y, cell_location.z)));
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cell_location.x, cell_location.y, cell_location.z));
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Ref<GLTFMesh> gltf_mesh;
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gltf_mesh.instance();
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gltf_mesh = import_mesh_node;
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@ -31,7 +31,6 @@
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#ifndef GLTF_DOCUMENT_H
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#define GLTF_DOCUMENT_H
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#include "editor/import/resource_importer_scene.h"
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#include "gltf_animation.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment.h"
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@ -43,6 +42,8 @@
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#include "scene/resources/material.h"
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#include "scene/resources/texture.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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class GLTFState;
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class GLTFSkin;
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class GLTFNode;
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@ -46,7 +46,7 @@
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif
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@ -48,7 +48,7 @@
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#include "editor/plugins/spatial_editor_plugin.h"
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#endif
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For csg.
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif
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@ -35,15 +35,15 @@
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#include "core/os/os.h"
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#include "scene/scene_string_names.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#endif
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
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if (p_free) {
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if (p_item->subitems.size()) {
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@ -30,8 +30,6 @@
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#include "scene_tree.h"
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#include "modules/modules_enabled.gen.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_loader.h"
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#include "core/message_queue.h"
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#include "servers/physics_server.h"
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#include "viewport.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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#include <stdio.h>
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#include <stdlib.h>
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@ -218,6 +218,8 @@
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#include "scene/resources/occluder_shape.h"
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#endif
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#include "modules/modules_enabled.gen.h" // For freetype.
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static Ref<ResourceFormatSaverText> resource_saver_text;
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static Ref<ResourceFormatLoaderText> resource_loader_text;
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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#ifdef MODULE_FREETYPE_ENABLED
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#include "dynamic_font.h"
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@ -31,7 +31,7 @@
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#ifndef DYNAMIC_FONT_H
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#define DYNAMIC_FONT_H
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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#ifdef MODULE_FREETYPE_ENABLED
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#include "core/io/resource_loader.h"
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