Fixed next_pass materials not being drawn

This commit is contained in:
Brian Semrau 2020-07-28 10:51:41 -04:00
parent cf03f90fa8
commit 63dfe79fbe

View file

@ -1331,8 +1331,8 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t
material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D);
if (!material || !material->shader_data->valid) {
break;
_add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
}
_add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
}
}