Fixed next_pass materials not being drawn
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1 changed files with 1 additions and 1 deletions
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@ -1331,8 +1331,8 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t
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material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D);
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if (!material || !material->shader_data->valid) {
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break;
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_add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
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}
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_add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi);
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}
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}
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