Disable GLES2 debugging on iOS, fixes build

Could be readded by someone who knows how to access an API
similar to EGL on iOS.
This commit is contained in:
Rémi Verschelde 2018-10-02 16:34:31 +02:00
parent 3c62aa778d
commit 63e1c6dce3

View file

@ -64,14 +64,14 @@
#define GLAPIENTRY #define GLAPIENTRY
#endif #endif
#ifndef GLES_OVER_GL #if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
// Used for debugging on mobile, but not iOS as EGL is not available
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#include <GLES2/gl2platform.h> #include <GLES2/gl2platform.h>
#include <EGL/egl.h> #include <EGL/egl.h>
#include <EGL/eglext.h> #include <EGL/eglext.h>
#endif #endif
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
@ -189,7 +189,7 @@ Error RasterizerGLES2::is_viable() {
return ERR_UNAVAILABLE; return ERR_UNAVAILABLE;
} }
} }
#endif #endif // GLES_OVER_GL
#endif // GLAD_ENABLED #endif // GLAD_ENABLED
@ -228,6 +228,7 @@ void RasterizerGLES2::initialize() {
*/ */
} }
#else #else
#ifndef IPHONE_ENABLED
if (OS::get_singleton()->is_stdout_verbose()) { if (OS::get_singleton()->is_stdout_verbose()) {
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback"); DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
if (!callback) { if (!callback) {
@ -242,8 +243,8 @@ void RasterizerGLES2::initialize() {
glEnable(_EXT_DEBUG_OUTPUT); glEnable(_EXT_DEBUG_OUTPUT);
} }
} }
#endif // !IPHONE_ENABLED
#endif #endif // GLES_OVER_GL
const GLubyte *renderer = glGetString(GL_RENDERER); const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer)); print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));