Merge pull request #20953 from hpvb/fix-20322
Don't try to update the visual shader graph if it doesn't exist yet
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1 changed files with 3 additions and 0 deletions
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@ -119,6 +119,9 @@ void VisualShaderEditor::_update_graph() {
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if (updating)
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return;
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if (visual_shader.is_null())
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return;
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graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE);
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VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
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