Fix capsule height/radius setters with linked properties
Capsule height and radius setters can modify each other, rather than using clamping, to avoid cases where values are not set correctly when loading a scene (depending on the order of properties). Inspector undo/redo: Added the possibility to link properties together in the editor, so they can be undone together, for cases where a property can modify another one. Gizmo undo/redo: Capsule handles pass both radius and height values so they can be undone together.
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93dac1c7db
commit
645bc94bfc
8 changed files with 55 additions and 24 deletions
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@ -1068,6 +1068,20 @@ void ClassDB::set_property_default_value(const StringName &p_class, const String
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default_values[p_class][p_name] = p_default;
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}
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void ClassDB::add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property) {
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#ifdef TOOLS_ENABLED
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OBJTYPE_WLOCK;
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ClassInfo *type = classes.getptr(p_class);
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ERR_FAIL_COND(!type);
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ERR_FAIL_COND(!type->property_map.has(p_property));
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ERR_FAIL_COND(!type->property_map.has(p_linked_property));
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PropertyInfo &pinfo = type->property_map[p_property];
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pinfo.linked_properties.push_back(p_linked_property);
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#endif
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}
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void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance, const Object *p_validator) {
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OBJTYPE_RLOCK;
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@ -354,6 +354,7 @@ public:
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static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = "");
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static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
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static void set_property_default_value(const StringName &p_class, const StringName &p_name, const Variant &p_default);
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static void add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property);
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static void get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance = false, const Object *p_validator = nullptr);
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static bool get_property_info(const StringName &p_class, const StringName &p_property, PropertyInfo *r_info, bool p_no_inheritance = false, const Object *p_validator = nullptr);
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static bool set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid = nullptr);
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@ -143,6 +143,7 @@ enum PropertyUsageFlags {
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#define ADD_PROPERTY_DEFAULT(m_property, m_default) ::ClassDB::set_property_default_value(get_class_static(), m_property, m_default)
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#define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
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#define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
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#define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property)
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struct PropertyInfo {
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Variant::Type type = Variant::NIL;
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@ -152,6 +153,10 @@ struct PropertyInfo {
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String hint_string;
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uint32_t usage = PROPERTY_USAGE_DEFAULT;
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#ifdef TOOLS_ENABLED
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Vector<String> linked_properties;
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#endif
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_FORCE_INLINE_ PropertyInfo added_usage(uint32_t p_fl) const {
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PropertyInfo pi = *this;
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pi.usage |= p_fl;
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@ -2243,6 +2243,13 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
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undo_redo->add_do_property(object, p_name, p_value);
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undo_redo->add_undo_property(object, p_name, object->get(p_name));
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PropertyInfo prop_info;
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if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) {
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for (const String &linked_prop : prop_info.linked_properties) {
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undo_redo->add_undo_property(object, linked_prop, object->get(linked_prop));
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}
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}
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Variant v_undo_redo = (Object *)undo_redo;
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Variant v_object = object;
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Variant v_name = p_name;
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@ -50,12 +50,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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switch (shape_type) {
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case CAPSULE_SHAPE: {
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Ref<CapsuleShape2D> capsule = node->get_shape();
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if (idx == 0) {
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return capsule->get_radius();
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} else if (idx == 1) {
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return capsule->get_height();
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}
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return Vector2(capsule->get_radius(), capsule->get_height());
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} break;
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@ -209,17 +204,17 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
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case CAPSULE_SHAPE: {
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Ref<CapsuleShape2D> capsule = node->get_shape();
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Vector2 values = p_org;
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if (idx == 0) {
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undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(capsule.ptr(), "set_radius", p_org);
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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} else if (idx == 1) {
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undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(capsule.ptr(), "set_height", p_org);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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}
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undo_redo->add_do_method(canvas_item_editor, "update_viewport");
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undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]);
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undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]);
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undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
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} break;
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@ -4114,7 +4114,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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Ref<CapsuleShape3D> cs2 = s;
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return p_id == 0 ? cs2->get_radius() : cs2->get_height();
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return Vector2(cs2->get_radius(), cs2->get_height());
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}
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if (Object::cast_to<CylinderShape3D>(*s)) {
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@ -4261,12 +4261,11 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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if (Object::cast_to<CapsuleShape3D>(*s)) {
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Ref<CapsuleShape3D> ss = s;
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Vector2 values = p_restore;
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if (p_cancel) {
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if (p_id == 0) {
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ss->set_radius(p_restore);
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} else {
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ss->set_height(p_restore);
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}
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ss->set_radius(values[0]);
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ss->set_height(values[1]);
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return;
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}
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@ -4274,12 +4273,12 @@ void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo
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if (p_id == 0) {
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ur->create_action(TTR("Change Capsule Shape Radius"));
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ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius());
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ur->add_undo_method(ss.ptr(), "set_radius", p_restore);
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} else {
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ur->create_action(TTR("Change Capsule Shape Height"));
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ur->add_do_method(ss.ptr(), "set_height", ss->get_height());
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ur->add_undo_method(ss.ptr(), "set_height", p_restore);
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}
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ur->add_undo_method(ss.ptr(), "set_radius", values[0]);
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ur->add_undo_method(ss.ptr(), "set_height", values[1]);
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ur->commit_action();
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}
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@ -59,7 +59,10 @@ void CapsuleShape2D::_update_shape() {
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}
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void CapsuleShape2D::set_radius(real_t p_radius) {
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radius = MIN(p_radius, height * 0.5);
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radius = p_radius;
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if (radius > height * 0.5) {
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height = radius * 2.0;
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}
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_update_shape();
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}
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@ -68,7 +71,10 @@ real_t CapsuleShape2D::get_radius() const {
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}
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void CapsuleShape2D::set_height(real_t p_height) {
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height = MAX(p_height, radius * 2);
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height = p_height;
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if (radius > height * 0.5) {
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radius = height * 0.5;
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}
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_update_shape();
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}
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@ -105,6 +111,8 @@ void CapsuleShape2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height");
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ADD_LINKED_PROPERTY("radius", "height");
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ADD_LINKED_PROPERTY("height", "radius");
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}
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CapsuleShape2D::CapsuleShape2D() :
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@ -81,7 +81,7 @@ void CapsuleShape3D::_update_shape() {
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void CapsuleShape3D::set_radius(float p_radius) {
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radius = p_radius;
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if (radius > height * 0.5) {
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radius = height * 0.5;
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height = radius * 2.0;
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}
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_update_shape();
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notify_change_to_owners();
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@ -94,7 +94,7 @@ float CapsuleShape3D::get_radius() const {
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void CapsuleShape3D::set_height(float p_height) {
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height = p_height;
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if (radius > height * 0.5) {
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height = radius * 2;
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radius = height * 0.5;
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}
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_update_shape();
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notify_change_to_owners();
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@ -112,6 +112,8 @@ void CapsuleShape3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
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ADD_LINKED_PROPERTY("radius", "height");
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ADD_LINKED_PROPERTY("height", "radius");
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}
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CapsuleShape3D::CapsuleShape3D() :
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