From 646a2d9d94e0a1e4ad46a182ecaf35d36d46c15e Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 23 Jan 2023 00:43:33 +0100 Subject: [PATCH] Document Environment's `background_energy` property affecting lighting Godot 4.0 allows controlling ambient and specular light intensity separately, but 3.x doesn't. --- doc/classes/Environment.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 54e12f592f2..a82f1a796c0 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -90,7 +90,7 @@ The [Color] displayed for clear areas of the scene. Only effective when using the [constant BG_COLOR] or [constant BG_COLOR_SKY] background modes). - The power of the light emitted by the background. + The power of the light emitted by the background. This affects the sky brightness, the ambient light (if [member ambient_light_sky_contribution] is greater than [code]0.0[/code]) and specular light from the sky. The background mode. See [enum BGMode] for possible values.