CI: Use mono_static=yes for Mono builds
This removes the dependency on shared libmonosgen installed locally and makes the artifacts usable as standalone for testing without needing a full Mono install.
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2 changed files with 3 additions and 3 deletions
4
.github/workflows/linux_builds.yml
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4
.github/workflows/linux_builds.yml
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@ -22,7 +22,7 @@ jobs:
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cache-name: linux-editor-mono
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target: release_debug
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tools: true
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sconsflags: module_mono_enabled=yes mono_glue=no
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sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
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bin: "./bin/godot.x11.opt.tools.64.mono"
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build-mono: true
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artifact: true
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@ -42,7 +42,7 @@ jobs:
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cache-name: linux-template-mono
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target: release
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tools: false
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sconsflags: module_mono_enabled=yes mono_glue=no debug_symbols=no
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sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
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build-mono: false
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artifact: true
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2
.github/workflows/server_builds.yml
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.github/workflows/server_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_mono_enabled=yes mono_glue=no
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_mono_enabled=yes mono_static=yes mono_glue=no
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-server
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