RayCast2D: fix detached arrow tip

This commit is contained in:
Poommetee Ketson 2017-05-08 16:12:40 +07:00
parent 66725d9b21
commit 64879e592b

View file

@ -157,16 +157,16 @@ void RayCast2D::_notification(int p_what) {
break;
Transform2D xf;
xf.rotate(cast_to.angle());
xf.translate(Vector2(0, cast_to.length()));
xf.translate(Vector2(cast_to.length(), 0));
//Vector2 tip = Vector2(0,s->get_length());
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
draw_line(Vector2(), cast_to, dcol, 3);
Vector<Vector2> pts;
float tsize = 4;
pts.push_back(xf.xform(Vector2(0, tsize)));
pts.push_back(xf.xform(Vector2(0.707 * tsize, 0)));
pts.push_back(xf.xform(Vector2(-0.707 * tsize, 0)));
pts.push_back(xf.xform(Vector2(tsize, 0)));
pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
cols.push_back(dcol);