RayCast2D: fix detached arrow tip
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1 changed files with 4 additions and 4 deletions
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@ -157,16 +157,16 @@ void RayCast2D::_notification(int p_what) {
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break;
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Transform2D xf;
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xf.rotate(cast_to.angle());
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xf.translate(Vector2(0, cast_to.length()));
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xf.translate(Vector2(cast_to.length(), 0));
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//Vector2 tip = Vector2(0,s->get_length());
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Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
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draw_line(Vector2(), cast_to, dcol, 3);
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Vector<Vector2> pts;
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float tsize = 4;
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pts.push_back(xf.xform(Vector2(0, tsize)));
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pts.push_back(xf.xform(Vector2(0.707 * tsize, 0)));
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pts.push_back(xf.xform(Vector2(-0.707 * tsize, 0)));
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pts.push_back(xf.xform(Vector2(tsize, 0)));
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pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
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pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
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Vector<Color> cols;
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for (int i = 0; i < 3; i++)
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cols.push_back(dcol);
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