Merge pull request #48059 from clayjohn/shadow-cubemap-fix
Add setting for shadow cubemap max size
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commit
64cf72af7b
4 changed files with 7 additions and 2 deletions
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@ -1258,6 +1258,9 @@
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<member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true">
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Lower-end override for [member rendering/quality/shading/force_vertex_shading] on mobile devices, due to performance concerns or driver support.
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</member>
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<member name="rendering/quality/shadow_atlas/cubemap_size" type="int" setter="" getter="" default="512">
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Size for cubemap into which the shadow is rendered before being copied into the shadow atlas. A higher number can result in higher resolution shadows when used with a higher [member rendering/quality/shadow_atlas/size]. Setting higher than a quarter of the [member rendering/quality/shadow_atlas/size] will not result in a perceptible increase in visual quality.
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</member>
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<member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter="" default="1">
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Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
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</member>
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@ -4006,7 +4006,7 @@ void RasterizerSceneGLES2::initialize() {
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// cubemaps for shadows
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if (storage->config.support_shadow_cubemaps) { //not going to be used
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int max_shadow_cubemap_sampler_size = CLAMP(int(next_power_of_2(GLOBAL_GET("rendering/quality/shadow_atlas/size")) >> 1), 256, storage->config.max_cubemap_texture_size);
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int max_shadow_cubemap_sampler_size = MIN(int(GLOBAL_GET("rendering/quality/shadow_atlas/cubemap_size")), storage->config.max_cubemap_texture_size);
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int cube_size = max_shadow_cubemap_sampler_size;
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@ -5110,7 +5110,7 @@ void RasterizerSceneGLES3::initialize() {
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shadow_atlas_realloc_tolerance_msec = 500;
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int max_shadow_cubemap_sampler_size = CLAMP(int(next_power_of_2(GLOBAL_GET("rendering/quality/shadow_atlas/size")) >> 1), 256, storage->config.max_cubemap_texture_size);
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int max_shadow_cubemap_sampler_size = MIN(int(GLOBAL_GET("rendering/quality/shadow_atlas/cubemap_size")), storage->config.max_cubemap_texture_size);
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int cube_size = max_shadow_cubemap_sampler_size;
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@ -2409,6 +2409,8 @@ VisualServer::VisualServer() {
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GLOBAL_DEF_RST("rendering/quality/shadow_atlas/size", 4096);
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GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
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GLOBAL_DEF_RST("rendering/quality/shadow_atlas/cubemap_size", 512);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/cubemap_size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/cubemap_size", PROPERTY_HINT_RANGE, "64,16384"));
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GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
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GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
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GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
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