Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
This commit is contained in:
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d03f35f1bc
commit
652c98a7be
14 changed files with 61 additions and 18 deletions
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@ -536,12 +536,21 @@ String OS::get_joy_guid(int p_device) const {
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void OS::set_context(int p_context) {
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}
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OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
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void OS::set_use_vsync(bool p_enable) {
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_use_vsync = p_enable;
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if (switch_vsync_function) { //if a function was set, use function
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switch_vsync_function(p_enable);
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} else { //otherwise just call here
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_set_use_vsync(p_enable);
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}
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}
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bool OS::is_vsync_enabled() const {
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return true;
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return _use_vsync;
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}
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OS::PowerState OS::get_power_state() {
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13
core/os/os.h
13
core/os/os.h
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@ -58,6 +58,7 @@ class OS {
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int _exit_code;
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int _orientation;
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bool _allow_hidpi;
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bool _use_vsync;
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char *last_error;
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@ -435,8 +436,16 @@ public:
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virtual void set_context(int p_context);
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virtual void set_use_vsync(bool p_enable);
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virtual bool is_vsync_enabled() const;
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//amazing hack because OpenGL needs this to be set on a separate thread..
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//also core can't access servers, so a callback must be used
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typedef void (*SwitchVSyncCallbackInThread)(bool);
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static SwitchVSyncCallbackInThread switch_vsync_function;
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void set_use_vsync(bool p_enable);
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bool is_vsync_enabled() const;
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//real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
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virtual void _set_use_vsync(bool p_enable) {}
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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@ -215,8 +215,8 @@ public:
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virtual bool _check_internal_feature_support(const String &p_feature);
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virtual void set_use_vsync(bool p_enable);
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virtual bool is_vsync_enabled() const;
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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void run();
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@ -2063,14 +2063,14 @@ Error OS_OSX::move_to_trash(const String &p_path) {
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return OK;
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}
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void OS_OSX::set_use_vsync(bool p_enable) {
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void OS_OSX::_set_use_vsync(bool p_enable) {
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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GLint swapInterval = p_enable ? 1 : 0;
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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}
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}
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/*
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bool OS_OSX::is_vsync_enabled() const {
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GLint swapInterval = 0;
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CGLContextObj ctx = CGLGetCurrentContext();
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@ -2079,7 +2079,7 @@ bool OS_OSX::is_vsync_enabled() const {
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}
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return swapInterval ? true : false;
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}
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*/
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OS_OSX *OS_OSX::singleton = NULL;
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OS_OSX::OS_OSX() {
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@ -2288,19 +2288,19 @@ String OS_Windows::get_joy_guid(int p_device) const {
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return input->get_joy_guid_remapped(p_device);
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}
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void OS_Windows::set_use_vsync(bool p_enable) {
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void OS_Windows::_set_use_vsync(bool p_enable) {
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if (gl_context)
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gl_context->set_use_vsync(p_enable);
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}
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/*
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bool OS_Windows::is_vsync_enabled() const {
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if (gl_context)
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return gl_context->is_using_vsync();
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return true;
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}
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}*/
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OS::PowerState OS_Windows::get_power_state() {
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return power_manager->get_power_state();
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@ -275,8 +275,8 @@ public:
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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virtual void set_use_vsync(bool p_enable);
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virtual bool is_vsync_enabled() const;
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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@ -2306,11 +2306,11 @@ String OS_X11::get_joy_guid(int p_device) const {
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return input->get_joy_guid_remapped(p_device);
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}
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void OS_X11::set_use_vsync(bool p_enable) {
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void OS_X11::_set_use_vsync(bool p_enable) {
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if (context_gl)
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return context_gl->set_use_vsync(p_enable);
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}
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/*
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bool OS_X11::is_vsync_enabled() const {
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if (context_gl)
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@ -2318,7 +2318,7 @@ bool OS_X11::is_vsync_enabled() const {
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return true;
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}
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*/
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void OS_X11::set_context(int p_context) {
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XClassHint *classHint = XAllocClassHint();
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@ -270,8 +270,8 @@ public:
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virtual void set_context(int p_context);
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virtual void set_use_vsync(bool p_enable);
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virtual bool is_vsync_enabled() const;
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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@ -181,6 +181,10 @@ void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
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VSG::storage->set_debug_generate_wireframes(p_generate);
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}
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void VisualServerRaster::call_set_use_vsync(bool p_enable) {
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OS::get_singleton()->_set_use_vsync(p_enable);
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}
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VisualServerRaster::VisualServerRaster() {
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VSG::canvas = memnew(VisualServerCanvas);
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@ -668,6 +668,8 @@ public:
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virtual bool has_os_feature(const String &p_feature) const;
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virtual void set_debug_generate_wireframes(bool p_generate);
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virtual void call_set_use_vsync(bool p_enable);
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VisualServerRaster();
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~VisualServerRaster();
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@ -158,9 +158,19 @@ void VisualServerWrapMT::finish() {
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canvas_occluder_polygon_free_cached_ids();
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}
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void VisualServerWrapMT::set_use_vsync_callback(bool p_enable) {
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singleton_mt->call_set_use_vsync(p_enable);
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}
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VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL;
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VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
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command_queue(p_create_thread) {
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singleton_mt = this;
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OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
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visual_server = p_contained;
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create_thread = p_create_thread;
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thread = NULL;
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@ -64,6 +64,8 @@ class VisualServerWrapMT : public VisualServer {
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//#define DEBUG_SYNC
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static VisualServerWrapMT *singleton_mt;
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#ifdef DEBUG_SYNC
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#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
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#else
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@ -584,6 +586,10 @@ public:
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virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
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virtual bool has_os_feature(const String &p_feature) const { return visual_server->has_os_feature(p_feature); }
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FUNC1(call_set_use_vsync, bool)
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static void set_use_vsync_callback(bool p_enable);
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VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
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~VisualServerWrapMT();
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@ -1922,6 +1922,7 @@ VisualServer::VisualServer() {
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//ERR_FAIL_COND(singleton);
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singleton = this;
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GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
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GLOBAL_DEF("rendering/vram_compression/import_etc", false);
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GLOBAL_DEF("rendering/vram_compression/import_etc2", true);
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@ -980,6 +980,8 @@ public:
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virtual void set_debug_generate_wireframes(bool p_generate) = 0;
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virtual void call_set_use_vsync(bool p_enable) = 0;
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VisualServer();
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virtual ~VisualServer();
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};
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