Merge pull request #90266 from akien-mga/scenetreeeditor-fix-treeitem-crash

SceneTreeEditor: Fix crash when TreeItem is removed before callback
This commit is contained in:
Rémi Verschelde 2024-04-05 17:23:03 +02:00
commit 655e93d584
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GPG key ID: C3336907360768E1
2 changed files with 11 additions and 1 deletions

View file

@ -897,6 +897,14 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
}
}
void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
ERR_FAIL_NULL(tree);
TreeItem *item = Object::cast_to<TreeItem>(ObjectDB::get_instance(p_item_id));
if (item) {
tree->scroll_to_item(item, true);
}
}
void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@ -942,7 +950,8 @@ void SceneTreeEditor::_notification(int p_what) {
if (item) {
// Must wait until tree is properly sized before scrolling.
callable_mp(tree, &Tree::scroll_to_item).call_deferred(item, true);
ObjectID item_id = item->get_instance_id();
callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
}
}
} break;

View file

@ -123,6 +123,7 @@ class SceneTreeEditor : public Control {
void _set_item_custom_color(TreeItem *p_item, Color p_color);
void _update_node_tooltip(Node *p_node, TreeItem *p_item);
void _queue_update_node_tooltip(Node *p_node, TreeItem *p_item);
void _tree_scroll_to_item(ObjectID p_item_id);
void _selection_changed();
Node *get_scene_node() const;