Merge pull request #48693 from Calinou/editor-import-invert-green-channel-3.x
Add "Normal Map Invert Y" import option for normal maps
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6580166f39
1 changed files with 20 additions and 0 deletions
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@ -201,6 +201,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
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@ -373,6 +374,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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bool fix_alpha_border = p_options["process/fix_alpha_border"];
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bool premult_alpha = p_options["process/premult_alpha"];
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bool invert_color = p_options["process/invert_color"];
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bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
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bool stream = p_options["stream"];
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int size_limit = p_options["size_limit"];
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bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
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@ -465,6 +467,24 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
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image->unlock();
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}
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if (normal_map_invert_y) {
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// Inverting the green channel can be used to flip a normal map's direction.
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// There's no standard when it comes to normal map Y direction, so this is
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// sometimes needed when using a normal map exported from another program.
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// See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
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const int height = image->get_height();
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const int width = image->get_width();
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image->lock();
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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const Color color = image->get_pixel(i, j);
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image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
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}
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}
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image->unlock();
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}
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bool detect_3d = p_options["detect_3d"];
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bool detect_srgb = srgb == 2;
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bool detect_normal = normal == 0;
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