Merge pull request #79661 from sepTN/fix-typo-batch
Fix many typos in documentation
This commit is contained in:
commit
6588a4a29a
9 changed files with 10 additions and 10 deletions
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@ -435,7 +435,7 @@
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<return type="void" />
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<param index="0" name="force" type="bool" />
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<description>
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Submits all completion options added with [method add_code_completion_option]. Will try to force the autoccomplete menu to popup, if [param force] is [code]true[/code].
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Submits all completion options added with [method add_code_completion_option]. Will try to force the autocomplete menu to popup, if [param force] is [code]true[/code].
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[b]Note:[/b] This will replace all current candidates.
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</description>
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</method>
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@ -261,7 +261,7 @@
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] Dictionaries with the same entries but in a different order will not have the same hash.
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[b]Note:[/b] Dictionaries with equal hash values are [i]not[/i] guaranteed to be the same, because of hash collisions. On the countrary, dictionaries with different hash values are guaranteed to be different.
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[b]Note:[/b] Dictionaries with equal hash values are [i]not[/i] guaranteed to be the same, because of hash collisions. On the contrary, dictionaries with different hash values are guaranteed to be different.
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</description>
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</method>
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<method name="is_empty" qualifiers="const">
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@ -240,7 +240,7 @@
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<return type="void" />
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<param index="0" name="msg" type="String" />
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<description>
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Pops up an error message in the edior which is shown as coming from the underlying VCS. Use this to show VCS specific error messages.
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Pops up an error message in the editor which is shown as coming from the underlying VCS. Use this to show VCS specific error messages.
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</description>
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</method>
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</methods>
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@ -134,7 +134,7 @@
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<return type="int" />
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<param index="0" name="cache_index" type="int" />
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<description>
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Recturns an active face index in the TrueType / OpenType collection.
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Returns an active face index in the TrueType / OpenType collection.
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</description>
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</method>
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<method name="get_glyph_advance" qualifiers="const">
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@ -679,13 +679,13 @@
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<constant name="FORMAT_DXT5_RA_AS_RG" value="34" enum="Format">
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</constant>
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<constant name="FORMAT_ASTC_4x4" value="35" enum="Format">
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[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texutre Compression[/url]. This implements the 4x4 (high quality) mode.
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[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texture Compression[/url]. This implements the 4x4 (high quality) mode.
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</constant>
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<constant name="FORMAT_ASTC_4x4_HDR" value="36" enum="Format">
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Same format as [constant FORMAT_ASTC_4x4], but with the hint to let the GPU know it is used for HDR.
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</constant>
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<constant name="FORMAT_ASTC_8x8" value="37" enum="Format">
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[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texutre Compression[/url]. This implements the 8x8 (low quality) mode.
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[url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texture Compression[/url]. This implements the 8x8 (low quality) mode.
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</constant>
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<constant name="FORMAT_ASTC_8x8_HDR" value="38" enum="Format">
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Same format as [constant FORMAT_ASTC_8x8], but with the hint to let the GPU know it is used for HDR.
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@ -291,7 +291,7 @@
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Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations.
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</member>
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<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
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Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
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Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the [member rotation_order] property.
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[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
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[b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
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</member>
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@ -346,7 +346,7 @@
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<param index="0" name="byte_offset" type="int" />
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<param index="1" name="allow_objects" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if a valid [Variant] value can be decoded at the [param byte_offset]. Returns [code]false[/code] othewrise or when the value is [Object]-derived and [param allow_objects] is [code]false[/code].
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Returns [code]true[/code] if a valid [Variant] value can be decoded at the [param byte_offset]. Returns [code]false[/code] otherwise or when the value is [Object]-derived and [param allow_objects] is [code]false[/code].
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</description>
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</method>
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<method name="hex_encode" qualifiers="const">
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@ -819,7 +819,7 @@
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Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly.
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</member>
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<member name="dotnet/project/assembly_reload_attempts" type="int" setter="" getter="" default="3">
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Number of times to attempt assembly reloading after rebuilding .NET assembies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
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Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
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</member>
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<member name="dotnet/project/solution_directory" type="String" setter="" getter="" default="""">
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Directory that contains the [code].sln[/code] file. By default, the [code].sln[/code] files is in the root of the project directory, next to the [code]project.godot[/code] and [code].csproj[/code] files.
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@ -214,7 +214,7 @@
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<param index="0" name="screen" type="int" default="0" />
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<param index="1" name="clear_color" type="Color" default="Color(0, 0, 0, 1)" />
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<description>
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High-level variant of [method draw_list_begin], with the parameters automtaically being adjusted for drawing onto the window specified by the [param screen] ID.
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High-level variant of [method draw_list_begin], with the parameters automatically being adjusted for drawing onto the window specified by the [param screen] ID.
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[b]Note:[/b] Cannot be used with local RenderingDevices, as these don't have a screen. If called on a local RenderingDevice, [method draw_list_begin_for_screen] returns [constant INVALID_ID].
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</description>
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</method>
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