Bring accidentally commented out lines back.
Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived.
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1 changed files with 2 additions and 2 deletions
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@ -1191,8 +1191,8 @@ LIGHT_SHADER_CODE
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float aspect = sqrt(1.0 - anisotropy * 0.9);
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float ax = alpha / aspect;
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float ay = alpha * aspect;
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//float XdotH = dot(T, H);
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//float YdotH = dot(B, H);
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float XdotH = dot(T, H);
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float YdotH = dot(B, H);
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float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
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//float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
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float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL))
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