[DOC] Document ClippedCamera properties/methods.

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Chris Bradfield 2019-10-06 10:56:23 -07:00
parent b71f23169a
commit 6591008ac5

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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="ClippedCamera" inherits="Camera" category="Core" version="3.2"> <class name="ClippedCamera" inherits="Camera" category="Core" version="3.2">
<brief_description> <brief_description>
A [Camera] that includes collision.
</brief_description> </brief_description>
<description> <description>
This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -13,6 +15,7 @@
<argument index="0" name="node" type="Object"> <argument index="0" name="node" type="Object">
</argument> </argument>
<description> <description>
Adds a collision exception so the camera does not collide with the specified node.
</description> </description>
</method> </method>
<method name="add_exception_rid"> <method name="add_exception_rid">
@ -21,18 +24,21 @@
<argument index="0" name="rid" type="RID"> <argument index="0" name="rid" type="RID">
</argument> </argument>
<description> <description>
Adds a collision exception so the camera does not collide with the specified [RID].
</description> </description>
</method> </method>
<method name="clear_exceptions"> <method name="clear_exceptions">
<return type="void"> <return type="void">
</return> </return>
<description> <description>
Removes all collision exceptions.
</description> </description>
</method> </method>
<method name="get_clip_offset" qualifiers="const"> <method name="get_clip_offset" qualifiers="const">
<return type="float"> <return type="float">
</return> </return>
<description> <description>
Returns the distance the camera has been offset due to a collision.
</description> </description>
</method> </method>
<method name="get_collision_mask_bit" qualifiers="const"> <method name="get_collision_mask_bit" qualifiers="const">
@ -41,6 +47,8 @@
<argument index="0" name="bit" type="int"> <argument index="0" name="bit" type="int">
</argument> </argument>
<description> <description>
Returns [code]true[/code] if the specified bit index is on.
[b]Note:[/b] Bit indices range from 0-19.
</description> </description>
</method> </method>
<method name="remove_exception"> <method name="remove_exception">
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<argument index="0" name="node" type="Object"> <argument index="0" name="node" type="Object">
</argument> </argument>
<description> <description>
Removes a collision exception with the specified node.
</description> </description>
</method> </method>
<method name="remove_exception_rid"> <method name="remove_exception_rid">
@ -57,6 +66,7 @@
<argument index="0" name="rid" type="RID"> <argument index="0" name="rid" type="RID">
</argument> </argument>
<description> <description>
Removes a collision exception with the specified [RID].
</description> </description>
</method> </method>
<method name="set_collision_mask_bit"> <method name="set_collision_mask_bit">
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<argument index="1" name="value" type="bool"> <argument index="1" name="value" type="bool">
</argument> </argument>
<description> <description>
Sets the specified bit index to the [code]value[/code].
[b]Note:[/b] Bit indices range from 0-19.
</description> </description>
</method> </method>
</methods> </methods>
<members> <members>
<member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false">
If [code]true[/code], the camera stops on contact with [Area]s.
</member> </member>
<member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true">
If [code]true[/code], the camera stops on contact with [PhysicsBody]s.
</member> </member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected.
</member> </member>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
The camera's collision margin. The camera can't get closer than this distance to a colliding object.
</member> </member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode" default="0"> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode" default="0">
The camera's process callback. See [enum ProcessMode].
</member> </member>
</members> </members>
<constants> <constants>
<constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode"> <constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode">
The camera updates with the [code]_physics_process[/code] callback.
</constant> </constant>
<constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode"> <constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode">
The camera updates with the [code]_process[/code] callback.
</constant> </constant>
</constants> </constants>
</class> </class>