Fix tool script button color overriding custom type color
Also adds a small note on the tooltip noting the custom type.
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1 changed files with 7 additions and 6 deletions
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@ -387,17 +387,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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Ref<Script> script = p_node->get_script();
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Ref<Script> script = p_node->get_script();
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if (!script.is_null()) {
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if (!script.is_null()) {
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String additional_notes;
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String additional_notes;
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Color button_color = Color(1, 1, 1);
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// Can't set tooltip after adding button, need to do it before.
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// Can't set tooltip after adding button, need to do it before.
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if (script->is_tool()) {
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if (script->is_tool()) {
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additional_notes += "\n" + TTR("This script is currently running in the editor.");
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additional_notes += "\n" + TTR("This script is currently running in the editor.");
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button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
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}
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if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
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additional_notes += "\n" + TTR("This script is a custom type.");
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button_color.a = 0.5;
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}
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}
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item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
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item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
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if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
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item->set_button_color(0, item->get_button_count(0) - 1, button_color);
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item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
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}
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if (script->is_tool()) {
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item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
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}
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}
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}
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if (p_node->is_class("CanvasItem")) {
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if (p_node->is_class("CanvasItem")) {
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