diff --git a/core/math/vector3.h b/core/math/vector3.h index 597d3c22a81..c68b0756133 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -369,8 +369,8 @@ bool Vector3::operator<(const Vector3 &p_v) const { bool Vector3::operator>(const Vector3 &p_v) const { - if (x == p_v.x) { - if (y == p_v.y) + if (Math::is_equal_approx(x, p_v.x)) { + if (Math::is_equal_approx(y, p_v.y)) return z > p_v.z; else return y > p_v.y; @@ -393,8 +393,8 @@ bool Vector3::operator<=(const Vector3 &p_v) const { bool Vector3::operator>=(const Vector3 &p_v) const { - if (x == p_v.x) { - if (y == p_v.y) + if (Math::is_equal_approx(x, p_v.x)) { + if (Math::is_equal_approx(y, p_v.y)) return z >= p_v.z; else return y > p_v.y; diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs index 447697c6711..3a52a1a13bf 100644 --- a/modules/mono/glue/Managed/Files/Color.cs +++ b/modules/mono/glue/Managed/Files/Color.cs @@ -16,7 +16,11 @@ namespace Godot { get { - return (int)(r * 255.0f); + return (int)Math.Round(r * 255.0f); + } + set + { + r = value / 255.0f; } } @@ -24,7 +28,11 @@ namespace Godot { get { - return (int)(g * 255.0f); + return (int)Math.Round(g * 255.0f); + } + set + { + g = value / 255.0f; } } @@ -32,7 +40,11 @@ namespace Godot { get { - return (int)(b * 255.0f); + return (int)Math.Round(b * 255.0f); + } + set + { + b = value / 255.0f; } } @@ -40,7 +52,11 @@ namespace Godot { get { - return (int)(a * 255.0f); + return (int)Math.Round(a * 255.0f); + } + set + { + a = value / 255.0f; } } @@ -74,7 +90,7 @@ namespace Godot } set { - this = FromHsv(value, s, v); + this = FromHsv(value, s, v, a); } } @@ -91,7 +107,7 @@ namespace Godot } set { - this = FromHsv(h, value, v); + this = FromHsv(h, value, v, a); } } @@ -103,7 +119,7 @@ namespace Godot } set { - this = FromHsv(h, s, value); + this = FromHsv(h, s, value, a); } } @@ -166,12 +182,12 @@ namespace Godot } } - public static void ToHsv(Color color, out float hue, out float saturation, out float value) + public void ToHsv(out float hue, out float saturation, out float value) { - int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8)); - int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8)); + float max = (float)Mathf.Max(r, Mathf.Max(g, b)); + float min = (float)Mathf.Min(r, Mathf.Min(g, b)); - int delta = max - min; + float delta = max - min; if (delta == 0) { @@ -179,12 +195,12 @@ namespace Godot } else { - if (color.r == max) - hue = (color.g - color.b) / delta; // Between yellow & magenta - else if (color.g == max) - hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow + if (r == max) + hue = (g - b) / delta; // Between yellow & magenta + else if (g == max) + hue = 2 + (b - r) / delta; // Between cyan & yellow else - hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan + hue = 4 + (r - g) / delta; // Between magenta & cyan hue /= 6.0f; @@ -193,7 +209,7 @@ namespace Godot } saturation = max == 0 ? 0 : 1f - 1f * min / max; - value = max / 255f; + value = max; } public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f) @@ -257,7 +273,8 @@ namespace Godot return new Color( (r + 0.5f) % 1.0f, (g + 0.5f) % 1.0f, - (b + 0.5f) % 1.0f + (b + 0.5f) % 1.0f, + a ); } @@ -275,7 +292,8 @@ namespace Godot return new Color( 1.0f - r, 1.0f - g, - 1.0f - b + 1.0f - b, + a ); } diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs index bc2a1a3bd7d..f41f5e9fc84 100644 --- a/modules/mono/glue/Managed/Files/Colors.cs +++ b/modules/mono/glue/Managed/Files/Colors.cs @@ -141,6 +141,7 @@ namespace Godot {"teal", new Color(0.00f, 0.50f, 0.50f)}, {"thistle", new Color(0.85f, 0.75f, 0.85f)}, {"tomato", new Color(1.00f, 0.39f, 0.28f)}, + {"transparent", new Color(1.00f, 1.00f, 1.00f, 0.00f)}, {"turquoise", new Color(0.25f, 0.88f, 0.82f)}, {"violet", new Color(0.93f, 0.51f, 0.93f)}, {"webgreen", new Color(0.00f, 0.50f, 0.00f)}, @@ -187,7 +188,7 @@ namespace Godot public static Color DarkOrchid { get { return namedColors["darkorchid"]; } } public static Color DarkRed { get { return namedColors["darkred"]; } } public static Color DarkSalmon { get { return namedColors["darksalmon"]; } } - public static Color DarkSeagreen { get { return namedColors["darkseagreen"]; } } + public static Color DarkSeaGreen { get { return namedColors["darkseagreen"]; } } public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } } public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } } public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } } @@ -288,6 +289,7 @@ namespace Godot public static Color Teal { get { return namedColors["teal"]; } } public static Color Thistle { get { return namedColors["thistle"]; } } public static Color Tomato { get { return namedColors["tomato"]; } } + public static Color Transparent { get { return namedColors["transparent"]; } } public static Color Turquoise { get { return namedColors["turquoise"]; } } public static Color Violet { get { return namedColors["violet"]; } } public static Color WebGreen { get { return namedColors["webgreen"]; } }