Visual Shader Parenthesis fix

missing parenthesis were added to prevent conditional statement from interacting with operations
This commit is contained in:
Luke Costello 2020-10-27 03:19:11 -04:00
parent f594f31823
commit 65eb02b236

View file

@ -1243,9 +1243,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
inputs[i] = src_var + " > 0 ? true : false";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
inputs[i] = src_var + " ? 1.0 : 0.0";
inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
inputs[i] = src_var + " ? 1 : 0";
inputs[i] = "(" + src_var + " ? 1 : 0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {