Merge pull request #75469 from ibotha/fix/74259-sky-cover-not-reset-properly

Properly set sky_cover property of sky_material to Nil in setter
This commit is contained in:
Rémi Verschelde 2023-05-22 14:13:16 +02:00
commit 65fa775ff6
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@ -74,8 +74,11 @@ float ProceduralSkyMaterial::get_sky_energy_multiplier() const {
void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) {
sky_cover = p_sky_cover;
RID tex_rid = p_sky_cover.is_valid() ? p_sky_cover->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), "sky_cover", tex_rid);
if (p_sky_cover.is_valid()) {
RS::get_singleton()->material_set_param(_get_material(), "sky_cover", p_sky_cover->get_rid());
} else {
RS::get_singleton()->material_set_param(_get_material(), "sky_cover", Variant());
}
}
Ref<Texture2D> ProceduralSkyMaterial::get_sky_cover() const {
@ -365,8 +368,11 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() {
void PanoramaSkyMaterial::set_panorama(const Ref<Texture2D> &p_panorama) {
panorama = p_panorama;
RID tex_rid = p_panorama.is_valid() ? p_panorama->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), "source_panorama", tex_rid);
if (p_panorama.is_valid()) {
RS::get_singleton()->material_set_param(_get_material(), "source_panorama", p_panorama->get_rid());
} else {
RS::get_singleton()->material_set_param(_get_material(), "source_panorama", Variant());
}
}
Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const {
@ -558,8 +564,11 @@ bool PhysicalSkyMaterial::get_use_debanding() const {
void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) {
night_sky = p_night_sky;
RID tex_rid = p_night_sky.is_valid() ? p_night_sky->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), "night_sky", tex_rid);
if (p_night_sky.is_valid()) {
RS::get_singleton()->material_set_param(_get_material(), "night_sky", p_night_sky->get_rid());
} else {
RS::get_singleton()->material_set_param(_get_material(), "night_sky", Variant());
}
}
Ref<Texture2D> PhysicalSkyMaterial::get_night_sky() const {