diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index f61d63e4c34..0d549108fa3 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -80,9 +80,50 @@ Ref TextureProgress::get_progress_texture() const{ } +Point2 TextureProgress::unit_val_to_uv(float val) { + if (progress.is_null()) + return Point2(); + + if (val<0) + val+=1; + if (val>1) + val-=1; + + Point2 p=get_relative_center(); + + if (val<0.125) + return Point2(p.x+(1-p.x)*val*8,0); + if (val<0.25) + return Point2(1,p.y*(val-0.125)*8); + if (val<0.375) + return Point2(1,p.y+(1-p.y)*(val-0.25)*8); + if (val<0.5) + return Point2(1-(1-p.x)*(val-0.375)*8,1); + if (val<0.625) + return Point2(p.x*(1-(val-0.5)*8),1); + if (val<0.75) + return Point2(0,1-((1-p.y)*(val-0.625)*8)); + if (val<0.875) + return Point2(0,p.y-p.y*(val-0.75)*8); + else + return Point2(p.x*(val-0.875)*8,0); +} + +Point2 TextureProgress::get_relative_center() +{ + if (progress.is_null()) + return Point2(); + Point2 p = progress->get_size()/2; + p+=rad_center_off; + p.x/=progress->get_width(); + p.y/=progress->get_height(); + p.x=CLAMP(p.x,0,1); + p.y=CLAMP(p.y,0,1); + return p; +} void TextureProgress::_notification(int p_what){ - + const float corners[12]={-0.125,-0.375,-0.625,-0.875,0.125,0.375,0.625,0.875,1.125,1.375,1.625,1.875}; switch(p_what) { case NOTIFICATION_DRAW: { @@ -92,7 +133,69 @@ void TextureProgress::_notification(int p_what){ draw_texture(under,Point2()); if (progress.is_valid()) { Size2 s = progress->get_size(); - draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y))); + switch (mode) { + case FILL_LEFT_TO_RIGHT: { + Rect2 region=Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)); + draw_texture_rect_region(progress,region,region); + } break; + case FILL_RIGHT_TO_LEFT: { + Rect2 region=Rect2(Point2(s.x-s.x*get_unit_value(),0),Size2(s.x*get_unit_value(),s.y)); + draw_texture_rect_region(progress,region,region); + } break; + case FILL_TOP_TO_BOTTOM: { + Rect2 region=Rect2(Point2(),Size2(s.x,s.y*get_unit_value())); + draw_texture_rect_region(progress,region,region); + } break; + case FILL_BOTTOM_TO_TOP: { + Rect2 region=Rect2(Point2(0,s.y-s.y*get_unit_value()),Size2(s.x,s.y*get_unit_value())); + draw_texture_rect_region(progress,region,region); + } break; + case FILL_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: { + float val=get_unit_value()*rad_max_degrees/360; + if (val==1) { + Rect2 region=Rect2(Point2(),s); + draw_texture_rect_region(progress,region,region); + } else if (val!=0) { + Array pts; + float direction=mode==FILL_CLOCKWISE?1:-1; + float start=rad_init_angle/360; + float end=start+direction*val; + pts.append(start); + pts.append(end); + float from=MIN(start,end); + float to=MAX(start,end); + for (int i=0;i<12;i++) + if (corners[i]>from&&corners[i] uvs; + Vector points; + uvs.push_back(get_relative_center()); + points.push_back(Point2(s.x*get_relative_center().x,s.y*get_relative_center().y)); + for (int i=0;i=0) + continue; + uvs.push_back(uv); + points.push_back(Point2(uv.x*s.x,uv.y*s.y)); + } + draw_polygon(points,Vector(),uvs,progress); + } + if (get_tree()->is_editor_hint()) { + Point2 p=progress->get_size(); + p.x*=get_relative_center().x; + p.y*=get_relative_center().y; + p=p.floor(); + draw_line(p-Point2(8,0),p+Point2(8,0),Color(0.9,0.5,0.5),2); + draw_line(p-Point2(0,8),p+Point2(0,8),Color(0.9,0.5,0.5),2); + } + } break; + default: + draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y))); + } + + } if (over.is_valid()) draw_texture(over,Point2()); @@ -101,6 +204,59 @@ void TextureProgress::_notification(int p_what){ } } +void TextureProgress::set_fill_mode(int p_fill) +{ + ERR_FAIL_INDEX(p_fill,6); + mode=(FillMode)p_fill; + update(); +} + +int TextureProgress::get_fill_mode() +{ + return mode; +} + +void TextureProgress::set_radial_initial_angle(float p_angle) +{ + while(p_angle>360) + p_angle-=360; + while (p_angle<0) + p_angle+=360; + rad_init_angle=p_angle; + update(); +} + +float TextureProgress::get_radial_initial_angle() +{ + return rad_init_angle; +} + +void TextureProgress::set_fill_degrees(float p_angle) +{ + while(p_angle>360) + p_angle-=360; + while (p_angle<0) + p_angle+=360; + rad_max_degrees=p_angle; + update(); +} + +float TextureProgress::get_fill_degrees() +{ + return rad_max_degrees; +} + +void TextureProgress::set_radial_center_offset(const Point2 &p_off) +{ + rad_center_off=p_off; + update(); +} + +Point2 TextureProgress::get_radial_center_offset() +{ + return rad_center_off; +} + void TextureProgress::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture); @@ -112,13 +268,38 @@ void TextureProgress::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture); ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture); + ObjectTypeDB::bind_method(_MD("set_fill_mode","mode"),&TextureProgress::set_fill_mode); + ObjectTypeDB::bind_method(_MD("get_fill_mode"), &TextureProgress::get_fill_mode); + + ObjectTypeDB::bind_method(_MD("set_radial_initial_angle","mode"),&TextureProgress::set_radial_initial_angle); + ObjectTypeDB::bind_method(_MD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle); + + ObjectTypeDB::bind_method(_MD("set_radial_center_offset","mode"),&TextureProgress::set_radial_center_offset); + ObjectTypeDB::bind_method(_MD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset); + + ObjectTypeDB::bind_method(_MD("set_fill_degrees","mode"),&TextureProgress::set_fill_degrees); + ObjectTypeDB::bind_method(_MD("get_fill_degrees"), &TextureProgress::get_fill_degrees); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture")); + ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"),_SCS("set_fill_mode"),_SCS("get_fill_mode")); + ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill/initial_angle",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),_SCS("set_radial_initial_angle"),_SCS("get_radial_initial_angle")); + ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"radial_fill/fill_degrees",PROPERTY_HINT_RANGE,"0.0,360.0,0.1,slider"),_SCS("set_fill_degrees"),_SCS("get_fill_degrees")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"radial_fill/center_offset"),_SCS("set_radial_center_offset"),_SCS("get_radial_center_offset")); + + BIND_CONSTANT( FILL_LEFT_TO_RIGHT ); + BIND_CONSTANT( FILL_RIGHT_TO_LEFT ); + BIND_CONSTANT( FILL_TOP_TO_BOTTOM ); + BIND_CONSTANT( FILL_BOTTOM_TO_TOP ); + BIND_CONSTANT( FILL_CLOCKWISE ); + BIND_CONSTANT( FILL_COUNTER_CLOCKWISE ); } TextureProgress::TextureProgress() { + mode=FILL_LEFT_TO_RIGHT; + rad_center_off=Point2(); } diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index d97ebf27f5a..7187fd5f073 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -45,6 +45,27 @@ protected: void _notification(int p_what); public: + enum FillMode { + FILL_LEFT_TO_RIGHT=0, + FILL_RIGHT_TO_LEFT, + FILL_TOP_TO_BOTTOM, + FILL_BOTTOM_TO_TOP, + FILL_CLOCKWISE, + FILL_COUNTER_CLOCKWISE + }; + + void set_fill_mode(int p_fill); + int get_fill_mode(); + + void set_radial_initial_angle(float p_angle); + float get_radial_initial_angle(); + + void set_fill_degrees(float p_angle); + float get_fill_degrees(); + + void set_radial_center_offset(const Point2 &p_off); + Point2 get_radial_center_offset(); + void set_under_texture(const Ref& p_texture); Ref get_under_texture() const; @@ -57,6 +78,16 @@ public: Size2 get_minimum_size() const; TextureProgress(); + +private: + + FillMode mode; + float rad_init_angle; + float rad_max_degrees; + Point2 rad_center_off; + + Point2 unit_val_to_uv(float val); + Point2 get_relative_center(); }; #endif // TEXTURE_PROGRESS_H