Merge pull request #50466 from akien-mga/3.x-scons-modules-enabled-header
This commit is contained in:
commit
669bf7cf08
18 changed files with 82 additions and 57 deletions
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@ -125,7 +125,6 @@ opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
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opts.Add(BoolVariable("gdscript", "Enable GDScript support", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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@ -575,8 +574,6 @@ if selected_platform in platform_list:
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sys.exit(255)
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else:
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env.Append(CPPDEFINES=["_3D_DISABLED"])
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if env["gdscript"]:
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env.Append(CPPDEFINES=["GDSCRIPT_ENABLED"])
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if env["disable_advanced_gui"]:
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if env["tools"]:
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print(
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@ -1,8 +1,8 @@
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"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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from platform_methods import subprocess_main
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from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str
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@ -36,7 +36,8 @@
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#include "editor_scale.h"
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#include "editor_settings.h"
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#ifdef SVG_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_SVG_ENABLED
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#include "modules/svg/image_loader_svg.h"
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#endif
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@ -104,7 +105,7 @@ static Ref<Texture> flip_icon(Ref<Texture> p_texture, bool p_flip_y = false, boo
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return texture;
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}
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#ifdef SVG_ENABLED
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#ifdef MODULE_SVG_ENABLED
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static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) {
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Ref<ImageTexture> icon = memnew(ImageTexture);
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Ref<Image> img = memnew(Image);
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@ -133,7 +134,7 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color,
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#endif
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void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
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#ifdef SVG_ENABLED
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#ifdef MODULE_SVG_ENABLED
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// The default icon theme is designed to be used for a dark theme.
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// This dictionary stores color codes to convert to other colors
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// for better readability on a light theme.
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@ -1383,7 +1384,7 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
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}
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Ref<ImageTexture> create_unscaled_default_project_icon() {
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#ifdef SVG_ENABLED
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#ifdef MODULE_SVG_ENABLED
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for (int i = 0; i < editor_icons_count; i++) {
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// ESCALE should never affect size of the icon
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if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
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@ -37,7 +37,8 @@
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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#ifdef GDSCRIPT_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#endif
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@ -78,7 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
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// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
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// TODO Better support script languages with named classes (has_named_classes).
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#ifdef GDSCRIPT_ENABLED
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// FIXME: It's hacky to have hardcoded access to the GDScript module here.
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// The editor code should not have to know what languages are enabled.
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
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// Hard-coded GDScript template to keep usability until we use script templates.
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Ref<Script> gdscript = memnew(GDScript);
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@ -105,7 +108,7 @@ void PluginConfigDialog::_on_confirmed() {
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script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
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script->set_path(script_path);
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ResourceSaver::save(script_path, script);
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#ifdef GDSCRIPT_ENABLED
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#ifdef MODULE_GDSCRIPT_ENABLED
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}
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#endif
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@ -237,7 +240,7 @@ PluginConfigDialog::PluginConfigDialog() {
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptLanguage *lang = ScriptServer::get_language(i);
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script_option_edit->add_item(lang->get_name());
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#ifdef GDSCRIPT_ENABLED
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang == GDScriptLanguage::get_singleton()) {
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default_lang = i;
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}
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@ -34,7 +34,8 @@
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#include "core/os/main_loop.h"
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#include "core/os/os.h"
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#ifdef GDSCRIPT_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#include "modules/gdscript/gdscript_compiler.h"
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@ -1024,6 +1025,7 @@ MainLoop *test(TestType p_type) {
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namespace TestGDScript {
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MainLoop *test(TestType p_type) {
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ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
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return NULL;
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}
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} // namespace TestGDScript
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@ -28,15 +28,19 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/ustring.h"
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#include <wchar.h>
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//#include "core/math/math_funcs.h"
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#include "test_string.h"
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#include "core/io/ip_address.h"
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#include "core/os/os.h"
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#include "modules/regex/regex.h"
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#include <stdio.h>
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#include "core/ustring.h"
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#include "test_string.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#include <stdio.h>
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#include <wchar.h>
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namespace TestString {
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24
methods.py
24
methods.py
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@ -238,27 +238,25 @@ def write_modules(modules):
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except IOError:
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pass
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modules_cpp = (
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"""
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// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
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modules_cpp = """// register_module_types.gen.cpp
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/* THIS FILE IS GENERATED DO NOT EDIT */
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#include "register_module_types.h"
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"""
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+ includes_cpp
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+ """
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#include "modules/modules_enabled.gen.h"
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%s
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void register_module_types() {
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"""
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+ register_cpp
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+ """
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%s
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}
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void unregister_module_types() {
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"""
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+ unregister_cpp
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+ """
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%s
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}
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"""
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""" % (
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includes_cpp,
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register_cpp,
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unregister_cpp,
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)
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# NOTE: It is safe to generate this file here, since this is still executed serially
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@ -4,19 +4,19 @@ Import("env")
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import os
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import modules_builders
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env_modules = env.Clone()
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Export("env_modules")
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env.modules_sources = []
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env.Depends("modules_enabled.gen.h", Value(env.module_list))
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env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
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env.modules_sources = []
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env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
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for name, path in env.module_list.items():
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if name in env.disabled_modules:
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continue
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env_modules.Append(CPPDEFINES=["MODULE_" + name.upper() + "_ENABLED"])
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if not os.path.isabs(path):
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SConscript(name + "/SCsub") # Built-in.
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else:
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@ -112,8 +112,5 @@ module_obj = []
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env_freetype.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Used in scene/, needs to be in main env
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env.Append(CPPDEFINES=["FREETYPE_ENABLED"])
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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16
modules/modules_builders.py
Normal file
16
modules/modules_builders.py
Normal file
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@ -0,0 +1,16 @@
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"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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from platform_methods import subprocess_main
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def generate_modules_enabled(target, source, env):
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with open(target[0].path, "w") as f:
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for module in env.module_list:
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f.write("#define %s\n" % ("MODULE_" + module.upper() + "_ENABLED"))
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if __name__ == "__main__":
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subprocess_main(globals())
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "navigation_mesh_generator.h"
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#include "core/math/convex_hull.h"
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#include "core/os/thread.h"
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#include "editor/editor_settings.h"
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@ -45,10 +46,10 @@
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif
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@ -31,9 +31,7 @@
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#ifndef REGISTER_MODULE_TYPES_H
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#define REGISTER_MODULE_TYPES_H
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//
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void register_module_types();
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void unregister_module_types();
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#endif
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#endif // REGISTER_MODULE_TYPES_H
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@ -14,10 +14,6 @@ thirdparty_sources = ["nanosvg.cc"]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_svg.Prepend(CPPPATH=[thirdparty_dir])
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# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
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# shouldn't be a dependency on modules/ and its own 3rd party deps.
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env.Prepend(CPPPATH=[thirdparty_dir])
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env.Append(CPPDEFINES=["SVG_ENABLED"])
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env_thirdparty = env_svg.Clone()
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env_thirdparty.disable_warnings()
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@ -30,9 +30,8 @@
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#include "image_loader_svg.h"
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#include "core/os/os.h"
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#include "core/print_string.h"
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#include "core/ustring.h"
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#include <nanosvg.h>
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#include <nanosvgrast.h>
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void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
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nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);
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@ -34,13 +34,14 @@
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#include "core/io/image_loader.h"
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#include "core/ustring.h"
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#include <nanosvg.h>
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#include <nanosvgrast.h>
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/**
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@author Daniel Ramirez <djrmuv@gmail.com>
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*/
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// Forward declare and include thirdparty headers in .cpp.
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struct NSVGrasterizer;
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struct NSVGimage;
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class SVGRasterizer {
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NSVGrasterizer *rasterizer;
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@ -33,8 +33,13 @@
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#include "core/math/math_defs.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "modules/regex/regex.h"
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#include "scene/scene_string_names.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_scale.h"
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#endif
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@ -2900,6 +2905,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
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Vector<String> values = parts[1].split(",", false);
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#ifdef MODULE_REGEX_ENABLED
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RegEx color;
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color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
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RegEx nodepath;
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@ -2933,6 +2939,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
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a.append(values[j]);
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}
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}
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#endif
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if (values.size() > 1) {
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d[key] = a;
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@ -28,8 +28,11 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef FREETYPE_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_FREETYPE_ENABLED
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#include "dynamic_font.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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@ -31,7 +31,9 @@
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#ifndef DYNAMIC_FONT_H
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#define DYNAMIC_FONT_H
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#ifdef FREETYPE_ENABLED
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_FREETYPE_ENABLED
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#include "core/io/resource_loader.h"
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#include "core/os/mutex.h"
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#include "core/os/thread_safe.h"
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