Resolve problem with missing meshes.

1. Keep color data.
2. Don't lod blend shapes.
This commit is contained in:
K. S. Ernest (iFire) Lee 2021-10-02 07:55:11 -07:00
parent 90f8eb7aa0
commit 66a743b2c4

View file

@ -115,9 +115,10 @@ void EditorSceneImporterMesh::Surface::split_normals(const LocalVector<int> &p_i
for (int j = 0; j < new_vertex_count; j++) {
data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
}
arrays[i] = data;
} break;
default: {
ERR_FAIL_MSG("Uhandled array type.");
ERR_FAIL_MSG("Unhandled array type.");
} break;
}
}
@ -260,6 +261,9 @@ void EditorSceneImporterMesh::generate_lods(float p_normal_merge_angle, float p_
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
if (get_blend_shape_count()) {
continue;
}
surfaces.write[i].lods.clear();
Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];