Revert "Add a project setting to enable stdout flushing in release builds"
This reverts commit 341b9cf15a
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This makes the logger crash when used during cleanup: #44850.
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parent
58a1ed63bd
commit
66bfe855a8
3 changed files with 9 additions and 24 deletions
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@ -33,7 +33,6 @@
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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#include "core/print_string.h"
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#include "core/project_settings.h"
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// va_copy was defined in the C99, but not in C++ standards before C++11.
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// When you compile C++ without --std=c++<XX> option, compilers still define
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@ -205,14 +204,15 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) {
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}
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va_end(list_copy);
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file->store_buffer((uint8_t *)buf, len);
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if (len >= static_buf_size) {
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Memory::free_static(buf);
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}
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if (p_err || GLOBAL_GET("application/run/flush_stdout_on_print")) {
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// Don't always flush when printing stdout to avoid performance
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// issues when `print()` is spammed in release builds.
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#ifdef DEBUG_ENABLED
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const bool need_flush = true;
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#else
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bool need_flush = p_err;
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#endif
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if (need_flush) {
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file->flush();
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}
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}
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@ -231,11 +231,9 @@ void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) {
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vfprintf(stderr, p_format, p_list);
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} else {
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vprintf(p_format, p_list);
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if (GLOBAL_GET("application/run/flush_stdout_on_print")) {
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// Don't always flush when printing stdout to avoid performance
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// issues when `print()` is spammed in release builds.
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fflush(stdout);
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}
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#ifdef DEBUG_ENABLED
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fflush(stdout);
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#endif
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}
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}
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@ -248,14 +248,6 @@
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<member name="application/run/disable_stdout" type="bool" setter="" getter="" default="false">
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If [code]true[/code], disables printing to standard output in an exported build.
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</member>
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<member name="application/run/flush_stdout_on_print" type="bool" setter="" getter="" default="false">
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If [code]true[/code], flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
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When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
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[b]Note:[/b] Regardless of this setting, the standard error stream ([code]stderr[/code]) is always flushed when a line is printed to it.
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</member>
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<member name="application/run/flush_stdout_on_print.debug" type="bool" setter="" getter="" default="true">
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Debug build override for [member application/run/flush_stdout_on_print], as performance is less important during debugging.
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</member>
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<member name="application/run/frame_delay_msec" type="int" setter="" getter="" default="0">
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Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
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</member>
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@ -369,11 +369,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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ClassDB::register_class<Performance>();
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engine->add_singleton(Engine::Singleton("Performance", performance));
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// Only flush stdout in debug builds by default, as spamming `print()` will
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// decrease performance if this is enabled.
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GLOBAL_DEF("application/run/flush_stdout_on_print", false);
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GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true);
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GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
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MAIN_PRINT("Main: Parse CMDLine");
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