Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250
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1 changed files with 65 additions and 60 deletions
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@ -365,6 +365,8 @@ struct _RestCallbackData2D {
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const CollisionObject2DSW *object;
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const CollisionObject2DSW *best_object;
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int local_shape;
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int best_local_shape;
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int shape;
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int best_shape;
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Vector2 best_contact;
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@ -395,6 +397,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
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rd->best_normal = contact_rel / len;
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rd->best_object = rd->object;
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rd->best_shape = rd->shape;
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rd->best_local_shape = rd->local_shape;
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}
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bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
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@ -428,6 +431,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
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rcd.valid_depth = 0;
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rcd.object = col_obj;
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rcd.shape = shape_idx;
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rcd.local_shape = 0;
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bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
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if (!sc)
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continue;
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@ -700,6 +704,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs];
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int excluded_shape_pair_count = 0;
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float separation_margin = MIN(p_margin, MAX(0.0, p_motion.length() - CMP_EPSILON)); //don't separate by more than the intended motion
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Transform2D body_transform = p_from;
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{
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@ -778,7 +784,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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bool did_collide = false;
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Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
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if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) {
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if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) {
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did_collide = cbk.amount > current_collisions;
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}
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@ -966,16 +972,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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bool collided = false;
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if (safe >= 1) {
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//not collided
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collided = false;
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if (r_result) {
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best_shape = -1; //no best shape with cast, reset to -1
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}
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r_result->motion = p_motion;
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r_result->remainder = Vector2();
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r_result->motion += (body_transform.get_origin() - p_from.get_origin());
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}
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} else {
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{
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//it collided, let's get the rest info in unsafe advance
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Transform2D ugt = body_transform;
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@ -986,54 +986,61 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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rcd.best_object = NULL;
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rcd.best_shape = 0;
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Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
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Shape2DSW *body_shape = p_body->get_shape(best_shape);
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//optimization
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int from_shape = best_shape != -1 ? best_shape : 0;
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int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
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body_aabb.position += p_motion * unsafe;
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for (int j = from_shape; j < to_shape; j++) {
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Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j);
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Shape2DSW *body_shape = p_body->get_shape(j);
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int amount = _cull_aabb_for_body(p_body, body_aabb);
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body_aabb.position += p_motion * unsafe;
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for (int i = 0; i < amount; i++) {
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int amount = _cull_aabb_for_body(p_body, body_aabb);
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const CollisionObject2DSW *col_obj = intersection_query_results[i];
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int shape_idx = intersection_query_subindex_results[i];
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for (int i = 0; i < amount; i++) {
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if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
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const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
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if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
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const CollisionObject2DSW *col_obj = intersection_query_results[i];
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int shape_idx = intersection_query_subindex_results[i];
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if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
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const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
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if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
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continue;
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}
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}
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Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
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bool excluded = false;
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for (int k = 0; k < excluded_shape_pair_count; k++) {
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if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == shape_idx) {
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excluded = true;
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break;
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}
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}
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if (excluded)
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continue;
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Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
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if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
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rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
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rcd.valid_depth = 10e20;
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} else {
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rcd.valid_dir = Vector2();
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rcd.valid_depth = 0;
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}
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rcd.object = col_obj;
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rcd.shape = shape_idx;
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rcd.local_shape = j;
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bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
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if (!sc)
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continue;
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}
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Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
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bool excluded = false;
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for (int k = 0; k < excluded_shape_pair_count; k++) {
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if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == shape_idx) {
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excluded = true;
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break;
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}
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}
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if (excluded)
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continue;
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Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
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if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
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rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
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rcd.valid_depth = 10e20;
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} else {
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rcd.valid_dir = Vector2();
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rcd.valid_depth = 0;
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}
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rcd.object = col_obj;
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rcd.shape = shape_idx;
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bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
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if (!sc)
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continue;
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}
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if (rcd.best_len != 0) {
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@ -1042,7 +1049,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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r_result->collider = rcd.best_object->get_self();
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r_result->collider_id = rcd.best_object->get_instance_id();
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r_result->collider_shape = rcd.best_shape;
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r_result->collision_local_shape = best_shape;
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r_result->collision_local_shape = rcd.best_local_shape;
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r_result->collision_normal = rcd.best_normal;
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r_result->collision_point = rcd.best_contact;
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r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
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@ -1057,18 +1064,16 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
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}
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collided = true;
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} else {
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if (r_result) {
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r_result->motion = p_motion;
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r_result->remainder = Vector2();
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r_result->motion += (body_transform.get_origin() - p_from.get_origin());
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}
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collided = false;
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}
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}
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if (!collided && r_result) {
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r_result->motion = p_motion;
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r_result->remainder = Vector2();
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r_result->motion += (body_transform.get_origin() - p_from.get_origin());
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}
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return collided;
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}
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