Display multiplayer authority ID in remote debugger
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1 changed files with 6 additions and 0 deletions
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@ -336,6 +336,12 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
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}
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if (Node *node = Object::cast_to<Node>(obj)) {
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// For debugging multiplayer.
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{
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PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
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properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
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}
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// Add specialized NodePath info (if inside tree).
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if (node->is_inside_tree()) {
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PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
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