Mono/C#: Add option to export assemblies outside of PCK
When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
This commit is contained in:
parent
7735af7e76
commit
66de28eda8
8 changed files with 148 additions and 74 deletions
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@ -120,9 +120,9 @@ def configure(env, env_mono):
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env.Append(LIBPATH=mono_lib_path)
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env_mono.Prepend(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
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if mono_static:
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lib_suffix = Environment()['LIBSUFFIX']
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lib_suffix = Environment()['LIBSUFFIX']
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if mono_static:
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if env.msvc:
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mono_static_lib_name = 'libmono-static-sgen'
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else:
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@ -144,13 +144,13 @@ def configure(env, env_mono):
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env.Append(LIBS=['psapi'])
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env.Append(LIBS=['version'])
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else:
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mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
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mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension=lib_suffix)
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if not mono_lib_name:
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raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
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if env.msvc:
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env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
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env.Append(LINKFLAGS=mono_lib_name + lib_suffix)
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else:
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env.Append(LIBS=[mono_lib_name])
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@ -426,15 +426,17 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir):
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platform = env['platform']
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if platform == 'windows':
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src_mono_bin_dir = os.path.join(mono_root, 'bin')
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target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin')
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if not os.path.isdir(target_mono_bin_dir):
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os.makedirs(target_mono_bin_dir)
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copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir)
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mono_posix_helper_name = find_file_in_dir(src_mono_bin_dir, ['MonoPosixHelper', 'libMonoPosixHelper'], extension='.dll')
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copy(os.path.join(src_mono_bin_dir, mono_posix_helper_name + '.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll'))
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# For newer versions
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btls_dll_path = os.path.join(mono_root, 'bin', 'libmono-btls-shared.dll')
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btls_dll_path = os.path.join(src_mono_bin_dir, 'libmono-btls-shared.dll')
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if os.path.isfile(btls_dll_path):
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copy(btls_dll_path, target_mono_bin_dir)
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else:
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@ -22,6 +22,7 @@ namespace GodotTools.Export
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// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
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GlobalDef("mono/export/include_scripts_content", false);
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GlobalDef("mono/export/export_assemblies_inside_pck", true);
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GlobalDef("mono/export/aot/enabled", false);
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GlobalDef("mono/export/aot/full_aot", false);
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@ -130,22 +131,39 @@ namespace GodotTools.Export
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internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, platformBclDir, dependencies);
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}
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string apiConfig = isDebug ? "Debug" : "Release";
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string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
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foreach (var dependency in dependencies)
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{
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string dependSrcPath = dependency.Value;
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string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
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AddFile(dependSrcPath, dependDstPath);
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}
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// Mono specific export template extras (data dir)
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string outputDataDir = null;
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if (PlatformHasTemplateDir(platform))
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outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
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string apiConfig = isDebug ? "Debug" : "Release";
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string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
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bool assembliesInsidePck = (bool) ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null;
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if (!assembliesInsidePck)
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{
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string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies");
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if (!Directory.Exists(outputDataGameAssembliesDir))
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Directory.CreateDirectory(outputDataGameAssembliesDir);
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}
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foreach (var dependency in dependencies)
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{
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string dependSrcPath = dependency.Value;
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if (assembliesInsidePck)
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{
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string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
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AddFile(dependSrcPath, dependDstPath);
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}
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else
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{
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string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
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File.Copy(dependSrcPath, dependDstPath);
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}
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}
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// AOT
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if ((bool) ProjectSettings.GetSetting("mono/export/aot/enabled"))
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@ -108,6 +108,10 @@ public:
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String data_editor_tools_dir;
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String data_editor_prebuilt_api_dir;
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#else
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// Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
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// Only defined on export templates. Used when exporting assemblies outside of PCKs.
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String data_game_assemblies_dir;
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#endif
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String data_mono_etc_dir;
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@ -205,6 +209,7 @@ private:
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data_mono_lib_dir = GDMonoAndroid::get_app_native_lib_dir();
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#else
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data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
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data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
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#endif
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#ifdef WINDOWS_ENABLED
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@ -216,6 +221,10 @@ private:
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data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
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data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
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}
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if (!DirAccess::exists(data_game_assemblies_dir)) {
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data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies");
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}
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#endif
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#endif
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@ -295,6 +304,10 @@ String get_data_editor_tools_dir() {
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String get_data_editor_prebuilt_api_dir() {
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return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
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}
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#else
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String get_data_game_assemblies_dir() {
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return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
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}
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#endif
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String get_data_mono_etc_dir() {
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@ -56,6 +56,8 @@ String get_project_csproj_path();
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String get_data_editor_tools_dir();
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String get_data_editor_prebuilt_api_dir();
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#else
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String get_data_game_assemblies_dir();
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#endif
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String get_data_mono_etc_dir();
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@ -239,35 +239,22 @@ void GDMono::add_mono_shared_libs_dir_to_path() {
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#endif // WINDOWS_ENABLED || UNIX_ENABLED
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}
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void GDMono::initialize() {
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void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir) {
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ERR_FAIL_NULL(Engine::get_singleton());
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print_verbose("Mono: Initializing module...");
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char *runtime_build_info = mono_get_runtime_build_info();
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print_verbose("Mono JIT compiler version " + String(runtime_build_info));
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mono_free(runtime_build_info);
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#ifdef DEBUG_METHODS_ENABLED
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_initialize_and_check_api_hashes();
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#endif
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GDMonoLog::get_singleton()->initialize();
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String assembly_rootdir;
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String config_dir;
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String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
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String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
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#ifdef TOOLS_ENABLED
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#if defined(WINDOWS_ENABLED)
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mono_reg_info = MonoRegUtils::find_mono();
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if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
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assembly_rootdir = mono_reg_info.assembly_dir;
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r_assembly_rootdir = mono_reg_info.assembly_dir;
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}
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if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
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config_dir = mono_reg_info.config_dir;
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r_config_dir = mono_reg_info.config_dir;
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}
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#elif defined(OSX_ENABLED)
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const char *c_assembly_rootdir = mono_assembly_getrootdir();
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@ -284,29 +271,24 @@ void GDMono::initialize() {
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String hint_config_dir = path::join(locations[i], "etc");
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if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
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assembly_rootdir = hint_assembly_rootdir;
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config_dir = hint_config_dir;
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r_assembly_rootdir = hint_assembly_rootdir;
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r_config_dir = hint_config_dir;
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break;
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}
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}
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}
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#endif
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#endif // TOOLS_ENABLED
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String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
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String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
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#ifdef TOOLS_ENABLED
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if (DirAccess::exists(bundled_assembly_rootdir)) {
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assembly_rootdir = bundled_assembly_rootdir;
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r_assembly_rootdir = bundled_assembly_rootdir;
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}
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if (DirAccess::exists(bundled_config_dir)) {
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config_dir = bundled_config_dir;
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r_config_dir = bundled_config_dir;
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}
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#ifdef WINDOWS_ENABLED
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if (assembly_rootdir.empty() || config_dir.empty()) {
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if (r_assembly_rootdir.empty() || r_config_dir.empty()) {
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ERR_PRINT("Cannot find Mono in the registry.");
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// Assertion: if they are not set, then they weren't found in the registry
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CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
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@ -314,12 +296,32 @@ void GDMono::initialize() {
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#endif // WINDOWS_ENABLED
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#else
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// These are always the directories in export templates
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assembly_rootdir = bundled_assembly_rootdir;
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config_dir = bundled_config_dir;
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#endif // TOOLS_ENABLED
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// Export templates always use the bundled directories
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r_assembly_rootdir = bundled_assembly_rootdir;
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r_config_dir = bundled_config_dir;
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#endif
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}
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void GDMono::initialize() {
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ERR_FAIL_NULL(Engine::get_singleton());
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print_verbose("Mono: Initializing module...");
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char *runtime_build_info = mono_get_runtime_build_info();
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print_verbose("Mono JIT compiler version " + String(runtime_build_info));
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mono_free(runtime_build_info);
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_init_godot_api_hashes();
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_init_exception_policy();
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GDMonoLog::get_singleton()->initialize();
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#if !defined(JAVASCRIPT_ENABLED)
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String assembly_rootdir;
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String config_dir;
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determine_mono_dirs(assembly_rootdir, config_dir);
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// Leak if we call mono_set_dirs more than once
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mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
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config_dir.length() ? config_dir.utf8().get_data() : NULL);
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@ -331,18 +333,6 @@ void GDMono::initialize() {
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GDMonoAndroid::register_android_dl_fallback();
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#endif
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{
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PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
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vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
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unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
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ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
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if (Engine::get_singleton()->is_editor_hint()) {
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// Unhandled exceptions should not terminate the editor
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unhandled_exception_policy = POLICY_LOG_ERROR;
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}
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}
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GDMonoAssembly::initialize();
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#if !defined(JAVASCRIPT_ENABLED)
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@ -358,9 +348,12 @@ void GDMono::initialize() {
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mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
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#ifndef TOOLS_ENABLED
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// Export templates only load the Mono runtime if the project uses it
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if (!DirAccess::exists("res://.mono"))
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// Exported games that don't use C# must still work. They likely don't ship with mscorlib.
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// We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash.
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if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) {
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print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found");
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return;
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}
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#endif
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#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
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@ -475,9 +468,8 @@ void GDMono::_register_internal_calls() {
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GodotSharpBindings::register_generated_icalls();
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}
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void GDMono::_initialize_and_check_api_hashes() {
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#ifdef MONO_GLUE_ENABLED
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#ifdef DEBUG_METHODS_ENABLED
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void GDMono::_init_godot_api_hashes() {
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#if defined(MONO_GLUE_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
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ERR_PRINT("Mono: Core API hash mismatch.");
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}
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@ -487,8 +479,19 @@ void GDMono::_initialize_and_check_api_hashes() {
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ERR_PRINT("Mono: Editor API hash mismatch.");
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}
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#endif // TOOLS_ENABLED
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#endif // DEBUG_METHODS_ENABLED
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#endif // MONO_GLUE_ENABLED
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#endif // MONO_GLUE_ENABLED && DEBUG_METHODS_ENABLED
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}
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void GDMono::_init_exception_policy() {
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PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
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vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
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unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
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ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
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if (Engine::get_singleton()->is_editor_hint()) {
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// Unhandled exceptions should not terminate the editor
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unhandled_exception_policy = POLICY_LOG_ERROR;
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}
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}
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void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
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@ -153,7 +153,8 @@ private:
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#ifdef TOOLS_ENABLED
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uint64_t api_editor_hash;
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#endif
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void _initialize_and_check_api_hashes();
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void _init_godot_api_hashes();
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void _init_exception_policy();
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GDMonoLog *gdmono_log;
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@ -162,6 +163,7 @@ private:
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#endif
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void add_mono_shared_libs_dir_to_path();
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void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir);
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protected:
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static GDMono *singleton;
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@ -62,6 +62,13 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
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r_search_dirs.push_back(framework_dir.plus_file("Facades"));
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}
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#if !defined(TOOLS_ENABLED)
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String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir();
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if (!data_game_assemblies_dir.empty()) {
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r_search_dirs.push_back(data_game_assemblies_dir);
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}
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#endif
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if (p_custom_config.length()) {
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r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(p_custom_config));
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} else {
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@ -147,10 +154,6 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, vo
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(void)user_data; // UNUSED
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if (search_dirs.empty()) {
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fill_search_dirs(search_dirs);
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}
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{
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// If we find the assembly here, we load it with 'mono_assembly_load_from_full',
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// which in turn invokes load hooks before returning the MonoAssembly to us.
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@ -228,6 +231,33 @@ GDMonoAssembly *GDMonoAssembly::_load_assembly_search(const String &p_name, cons
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return NULL;
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}
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String GDMonoAssembly::find_assembly(const String &p_name) {
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String path;
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bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe");
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for (int i = 0; i < search_dirs.size(); i++) {
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const String &search_dir = search_dirs[i];
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if (has_extension) {
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path = search_dir.plus_file(p_name);
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if (FileAccess::exists(path))
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return path;
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} else {
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path = search_dir.plus_file(p_name + ".dll");
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if (FileAccess::exists(path))
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return path;
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path = search_dir.plus_file(p_name + ".exe");
|
||||
if (FileAccess::exists(path))
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
return String();
|
||||
}
|
||||
|
||||
GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
|
||||
|
||||
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
|
||||
|
@ -264,6 +294,8 @@ void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) {
|
|||
|
||||
void GDMonoAssembly::initialize() {
|
||||
|
||||
fill_search_dirs(search_dirs);
|
||||
|
||||
mono_install_assembly_search_hook(&assembly_search_hook, NULL);
|
||||
mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL);
|
||||
mono_install_assembly_preload_hook(&assembly_preload_hook, NULL);
|
||||
|
|
|
@ -122,6 +122,8 @@ public:
|
|||
|
||||
GDMonoClass *get_object_derived_class(const StringName &p_class);
|
||||
|
||||
static String find_assembly(const String &p_name);
|
||||
|
||||
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
|
||||
|
||||
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
|
||||
|
|
Loading…
Reference in a new issue