Rename Tabs to TabBar

This commit is contained in:
Michael Alexsander 2021-10-17 13:55:44 -03:00
parent 85a8939fa2
commit 67acb7de6e
15 changed files with 269 additions and 269 deletions

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Tabs" inherits="Control" version="4.0">
<class name="TabBar" inherits="Control" version="4.0">
<brief_description>
Tabs control.
Tab bar control.
</brief_description>
<description>
Simple tabs control, similar to [TabContainer] but is only in charge of drawing tabs, not interacting with children.
@ -114,7 +114,7 @@
<method name="get_tabs_rearrange_group" qualifiers="const">
<return type="int" />
<description>
Returns the [Tabs]' rearrange group ID.
Returns the [TabBar]'s rearrange group ID.
</description>
</method>
<method name="move_tab">
@ -192,7 +192,7 @@
<return type="void" />
<argument index="0" name="group_id" type="int" />
<description>
Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with [member drag_to_rearrange_enabled].
Defines the rearrange group ID. Choose for each [TabBar] the same value to dragging tabs between [TabBar]. Enable drag with [member drag_to_rearrange_enabled].
</description>
</method>
</methods>
@ -209,10 +209,10 @@
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign" default="1">
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabBar.TabAlign" default="1">
The alignment of all tabs. See [enum TabAlign] for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="Tabs.CloseButtonDisplayPolicy" default="0">
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details.
</member>
</members>

View file

@ -59,8 +59,8 @@
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/texture_progress_bar.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
@ -658,7 +658,7 @@ void EditorNode::_notification(int p_what) {
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? TabBar::CLOSE_BUTTON_SHOW_ALWAYS : TabBar::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
theme = create_custom_theme(theme_base->get_theme());
theme_base->set_theme(theme);
@ -838,7 +838,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
}
if (res->get_import_path() != String()) {
//this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback
// this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback
continue;
}
@ -942,21 +942,21 @@ void EditorNode::_fs_changed() {
}
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
List<String> scenes; //will load later
List<String> scenes; // will load later
int current_tab = scene_tabs->get_current_tab();
for (int i = 0; i < p_resources.size(); i++) {
String file_type = ResourceLoader::get_resource_type(p_resources[i]);
if (file_type == "PackedScene") {
scenes.push_back(p_resources[i]);
//reload later if needed, first go with normal resources
// reload later if needed, first go with normal resources
continue;
}
if (!ResourceCache::has(p_resources[i])) {
continue; //not loaded, no need to reload
continue; // not loaded, no need to reload
}
//reload normally
// reload normally
Resource *resource = ResourceCache::get(p_resources[i]);
if (resource) {
resource->reload_from_file();
@ -1140,7 +1140,7 @@ Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_d
ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN);
if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
//current_option = -1;
// current_option = -1;
Vector<String> errors;
for (Set<String>::Element *E = dependency_errors[p_resource].front(); E; E = E->next()) {
errors.push_back(E->get());
@ -1216,7 +1216,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
List<String> preferred;
for (const String &E : extensions) {
if (p_resource->is_class("Script") && (E == "tres" || E == "res")) {
//this serves no purpose and confused people
// this serves no purpose and confused people
continue;
}
file->add_filter("*." + E + " ; " + E.to_upper());
@ -1325,7 +1325,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) {
Error err = cf->load(path);
if (err != OK || !cf->has_section("editor_states")) {
return; //must not exist
return; // must not exist
}
List<String> esl;
@ -1349,7 +1349,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
return;
}
scene->set_meta("__editor_run_settings__", Variant()); //clear it (no point in keeping it)
scene->set_meta("__editor_run_settings__", Variant()); // clear it (no point in keeping it)
scene->set_meta("__editor_plugin_states__", Variant());
String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
@ -1392,10 +1392,10 @@ bool EditorNode::_find_and_save_resource(RES p_res, Map<RES, bool> &processed, i
if (p_res->get_path().is_resource_file()) {
if (changed || subchanged) {
//save
// save
ResourceSaver::save(p_res->get_path(), p_res, flags);
}
processed[p_res] = false; //because it's a file
processed[p_res] = false; // because it's a file
return false;
} else {
processed[p_res] = changed;
@ -1493,7 +1493,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
save.step(TTR("Creating Thumbnail"), 1);
//current view?
// current view?
Ref<Image> img;
// If neither 3D or 2D nodes are present, make a 1x1 black texture.
@ -1546,12 +1546,12 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
img->convert(Image::FORMAT_RGB8);
//save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5
// save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5
String temp_path = EditorPaths::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
cache_base = temp_path.plus_file("resthumb-" + cache_base);
//does not have it, try to load a cached thumbnail
// does not have it, try to load a cached thumbnail
String file = cache_base + ".png";
@ -1599,7 +1599,7 @@ static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Reso
if (res.is_null()) {
continue;
}
if (res->get_path().is_resource_file()) { //not a subresource, continue
if (res->get_path().is_resource_file()) { // not a subresource, continue
continue;
}
if (_find_edited_resources(res, edited_resources)) {
@ -1612,7 +1612,7 @@ static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Reso
}
int EditorNode::_save_external_resources() {
//save external resources and its subresources if any was modified
// save external resources and its subresources if any was modified
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
@ -1628,7 +1628,7 @@ int EditorNode::_save_external_resources() {
if (!res->get_path().is_resource_file()) {
continue;
}
//not only check if this resource is edited, check contained subresources too
// not only check if this resource is edited, check contained subresources too
if (_find_edited_resources(res, edited_subresources)) {
ResourceSaver::save(res->get_path(), res, flg);
saved++;
@ -1837,7 +1837,7 @@ void EditorNode::_dialog_action(String p_file) {
case SETTINGS_PICK_MAIN_SCENE: {
ProjectSettings::get_singleton()->set("application/run/main_scene", p_file);
ProjectSettings::get_singleton()->save();
//would be nice to show the project manager opened with the highlighted field..
// would be nice to show the project manager opened with the highlighted field..
if (pick_main_scene->has_meta("from_native") && (bool)pick_main_scene->get_meta("from_native")) {
run_native->resume_run_native();
@ -1980,7 +1980,7 @@ void EditorNode::_dialog_action(String p_file) {
}
} break;
default: { //save scene?
default: { // save scene?
if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
_save_scene_with_preview(p_file);
@ -2141,7 +2141,7 @@ void EditorNode::_edit_current() {
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
String editable_warning; //none by default
String editable_warning; // none by default
if (is_resource) {
Resource *current_res = Object::cast_to<Resource>(current_obj);
@ -2243,7 +2243,7 @@ void EditorNode::_edit_current() {
for (; plugin_index < editor_table.size(); plugin_index++) {
if (editor_table[plugin_index] == main_plugin) {
if (!main_editor_buttons[plugin_index]->is_visible()) {
main_plugin = nullptr; //if button is not visible, then no plugin active
main_plugin = nullptr; // if button is not visible, then no plugin active
}
break;
@ -2329,7 +2329,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
}
if (run_filename == "") {
//evidently, run the scene
// evidently, run the scene
if (!ensure_main_scene(false)) {
return;
}
@ -2412,7 +2412,7 @@ void EditorNode::_android_build_source_selected(const String &p_file) {
export_template_manager->install_android_template_from_file(p_file);
}
void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (!p_confirmed) { //this may be a hack..
if (!p_confirmed) { // this may be a hack..
current_option = (MenuOptions)p_option;
}
@ -2981,7 +2981,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
void EditorNode::_exit_editor() {
exiting = true;
resource_preview->stop(); //stop early to avoid crashes
resource_preview->stop(); // stop early to avoid crashes
_save_docks();
// Dim the editor window while it's quitting to make it clearer that it's busy
@ -3087,7 +3087,7 @@ void EditorNode::_editor_select(int p_which) {
ERR_FAIL_INDEX(p_which, editor_table.size());
if (!main_editor_buttons[p_which]->is_visible()) { //button hidden, no editor
if (!main_editor_buttons[p_which]->is_visible()) { // button hidden, no editor
return;
}
@ -3229,7 +3229,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
if (!p_enabled) {
EditorPlugin *addon = plugin_addons[p_addon];
remove_editor_plugin(addon, p_config_changed);
memdelete(addon); //bye
memdelete(addon); // bye
plugin_addons.erase(p_addon);
_update_addon_config();
return;
@ -3321,10 +3321,10 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
void EditorNode::_remove_scene(int index, bool p_change_tab) {
if (editor_data.get_edited_scene() == index) {
//Scene to remove is current scene
// Scene to remove is current scene
_remove_edited_scene(p_change_tab);
} else {
//Scene to remove is not active scene
// Scene to remove is not active scene
editor_data.remove_scene(index);
}
}
@ -3338,7 +3338,7 @@ void EditorNode::set_edited_scene(Node *p_scene) {
get_editor_data().set_edited_scene_root(p_scene);
if (Object::cast_to<Popup>(p_scene)) {
Object::cast_to<Popup>(p_scene)->show(); //show popups
Object::cast_to<Popup>(p_scene)->show(); // show popups
}
scene_tree_dock->set_edited_scene(p_scene);
if (get_tree()) {
@ -3374,7 +3374,7 @@ Dictionary EditorNode::_get_main_scene_state() {
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) {
return; //not for this scene
return; // not for this scene
}
changing_scene = false;
@ -3389,7 +3389,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (p_state.has("editor_index")) {
int index = p_state["editor_index"];
if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if currently in script, stay there
if (current < 2) { // if currently in spatial/2d, only switch to spatial/2d. if currently in script, stay there
if (index < 2 || !get_edited_scene()) {
_editor_select(index);
}
@ -3398,7 +3398,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (get_edited_scene()) {
if (current < 2) {
//use heuristic instead
// use heuristic instead
int n2d = 0, n3d = 0;
_find_node_types(get_edited_scene(), n2d, n3d);
if (n2d > n3d) {
@ -3420,7 +3420,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
scene_tree_dock->set_filter(p_state["node_filter"]);
}
//this should only happen at the very end
// this should only happen at the very end
EditorDebuggerNode::get_singleton()->update_live_edit_root();
ScriptEditor::get_singleton()->set_scene_root_script(editor_data.get_scene_root_script(editor_data.get_edited_scene()));
@ -3441,7 +3441,7 @@ void EditorNode::_clear_undo_history() {
}
void EditorNode::set_current_scene(int p_idx) {
//Save the folding in case the scene gets reloaded.
// Save the folding in case the scene gets reloaded.
if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) {
editor_folding.save_scene_folding(editor_data.get_edited_scene_root(p_idx), editor_data.get_scene_path(p_idx));
}
@ -3469,7 +3469,7 @@ void EditorNode::set_current_scene(int p_idx) {
Node *new_scene = editor_data.get_edited_scene_root();
if (Object::cast_to<Popup>(new_scene)) {
Object::cast_to<Popup>(new_scene)->show(); //show popups
Object::cast_to<Popup>(new_scene)->show(); // show popups
}
scene_tree_dock->set_edited_scene(new_scene);
@ -3488,7 +3488,7 @@ void EditorNode::set_current_scene(int p_idx) {
_update_title();
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); //do after everything else is done setting up
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // do after everything else is done setting up
}
bool EditorNode::is_scene_open(const String &p_path) {
@ -3590,7 +3590,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
return ERR_FILE_MISSING_DEPENDENCIES;
}
dependency_errors.erase(lpath); //at least not self path
dependency_errors.erase(lpath); // at least not self path
for (KeyValue<String, Set<String>> &E : dependency_errors) {
String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n";
@ -3601,7 +3601,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
}
if (ResourceCache::has(lpath)) {
//used from somewhere else? no problem! update state and replace sdata
// used from somewhere else? no problem! update state and replace sdata
Ref<PackedScene> ps = Ref<PackedScene>(Object::cast_to<PackedScene>(ResourceCache::get(lpath)));
if (ps.is_valid()) {
ps->replace_state(sdata->get_state());
@ -3610,7 +3610,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
}
} else {
sdata->set_path(lpath, true); //take over path
sdata->set_path(lpath, true); // take over path
}
Node *new_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
@ -4224,7 +4224,7 @@ void EditorNode::_dock_make_float() {
ERR_FAIL_COND(!dock);
const Size2i borders = Size2i(4, 4) * EDSCALE;
Size2 dock_size = dock->get_size() + borders * 2; //remember size
Size2 dock_size = dock->get_size() + borders * 2; // remember size
Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
print_line("dock pos: " + dock->get_global_position() + " window pos: " + get_tree()->get_root()->get_position());
@ -4464,7 +4464,7 @@ void EditorNode::_dock_select_draw() {
void EditorNode::_save_docks() {
if (waiting_for_first_scan) {
return; //scanning, do not touch docks
return; // scanning, do not touch docks
}
Ref<ConfigFile> config;
config.instantiate();
@ -4535,7 +4535,7 @@ void EditorNode::_load_docks() {
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
//no config
// no config
if (overridden_default_layout >= 0) {
_layout_menu_option(overridden_default_layout);
}
@ -4648,7 +4648,7 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
for (int j = 0; j < names.size(); j++) {
String name = names[j];
//find it, in a horribly inefficient way
// find it, in a horribly inefficient way
int atidx = -1;
Control *node = nullptr;
for (int k = 0; k < DOCK_SLOT_MAX; k++) {
@ -4662,7 +4662,7 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
atidx = k;
break;
}
if (atidx == -1) { //well, it's not anywhere
if (atidx == -1) { // well, it's not anywhere
continue;
}
@ -4778,7 +4778,7 @@ bool EditorNode::has_scenes_in_session() {
}
bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); //whether from play button or native run
pick_main_scene->set_meta("from_native", p_from_native); // whether from play button or native run
String main_scene = GLOBAL_DEF("application/run/main_scene", "");
if (main_scene == "") {
@ -4899,7 +4899,7 @@ void EditorNode::_update_layouts_menu() {
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err != OK) {
return; //no config
return; // no config
}
List<String> layouts;
@ -4940,7 +4940,7 @@ void EditorNode::_layout_menu_option(int p_id) {
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err != OK) {
return; //no config
return; // no config
}
_load_docks_from_config(config, editor_layouts->get_item_text(p_id));
@ -5081,7 +5081,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
bool unsaved = (saved_version != editor_data.get_undo_redo().get_version());
if (p_tab == editor_data.get_edited_scene()) {
return; //pointless
return; // pointless
}
uint64_t next_scene_version = editor_data.get_scene_version(p_tab);
@ -5284,11 +5284,11 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
Ref<Texture2D> preview;
{
//todo make proper previews
// todo make proper previews
Ref<ImageTexture> texture = gui_base->get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons"));
Ref<Image> img = texture->get_image();
img = img->duplicate();
img->resize(48, 48); //meh
img->resize(48, 48); // meh
Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture));
resized_pic->create_from_image(img);
preview = resized_pic;
@ -5306,7 +5306,7 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
drag_control->add_child(label);
p_from->set_drag_preview(drag_control); //wait until it enters scene
p_from->set_drag_preview(drag_control); // wait until it enters scene
label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
@ -5360,7 +5360,7 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *
}
vbox->add_child(label);
}
p_from->set_drag_preview(vbox); //wait until it enters scene
p_from->set_drag_preview(vbox); // wait until it enters scene
Dictionary drag_data;
drag_data["type"] = has_folder ? "files_and_dirs" : "files";
@ -5477,7 +5477,7 @@ void EditorNode::reload_scene(const String &p_path) {
if (scene_idx == -1) {
if (get_edited_scene()) {
//scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
// scene is not open, so at it might be instantiated. We'll refresh the whole scene later.
editor_data.get_undo_redo().clear_history();
}
return;
@ -5488,17 +5488,17 @@ void EditorNode::reload_scene(const String &p_path) {
_set_scene_metadata(p_path);
}
//remove scene
// remove scene
_remove_scene(scene_idx, false);
//reload scene
// reload scene
load_scene(p_path, true, false, true, true);
//adjust index so tab is back a the previous position
// adjust index so tab is back a the previous position
editor_data.move_edited_scene_to_index(scene_idx);
get_undo_redo()->clear_history();
//recover the tab
// recover the tab
scene_tabs->set_current_tab(current_tab);
}
@ -5598,7 +5598,7 @@ void EditorNode::_update_video_driver_color() {
void EditorNode::_video_driver_selected(int p_which) {
String driver = video_driver->get_item_metadata(p_which);
String current = ""; //OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
String current = ""; // OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
if (driver == current) {
return;
@ -5787,9 +5787,9 @@ EditorNode::EditorNode() {
PhysicsServer2D::get_singleton()->set_active(false); // no physics by default if editor
ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
EditorHelp::generate_doc(); //before any editor classes are created
EditorHelp::generate_doc(); // before any editor classes are created
SceneState::set_disable_placeholders(true);
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
ResourceLoader::clear_translation_remaps(); // no remaps using during editor
ResourceLoader::clear_path_remaps();
Input *id = Input::get_singleton();
@ -5803,8 +5803,8 @@ EditorNode::EditorNode() {
}
if (!found_touchscreen && Input::get_singleton()) {
//only if no touchscreen ui hint, set emulation
id->set_emulate_touch_from_mouse(false); //just disable just in case
// only if no touchscreen ui hint, set emulation
id->set_emulate_touch_from_mouse(false); // just disable just in case
}
DisplayServer::get_singleton()->cursor_set_custom_image(RES());
}
@ -5871,7 +5871,7 @@ EditorNode::EditorNode() {
ResourceLoader::set_error_notify_func(this, _load_error_notify);
ResourceLoader::set_dependency_error_notify_func(this, _dependency_error_report);
{ //register importers at the beginning, so dialogs are created with the right extensions
{ // register importers at the beginning, so dialogs are created with the right extensions
Ref<ResourceImporterTexture> import_texture;
import_texture.instantiate();
ResourceFormatImporter::get_singleton()->add_importer(import_texture);
@ -5974,7 +5974,7 @@ EditorNode::EditorNode() {
EditorFileSystem *efs = memnew(EditorFileSystem);
add_child(efs);
//used for previews
// used for previews
FileDialog::get_icon_func = _file_dialog_get_icon;
FileDialog::register_func = _file_dialog_register;
FileDialog::unregister_func = _file_dialog_unregister;
@ -5993,7 +5993,7 @@ EditorNode::EditorNode() {
ClassDB::set_class_enabled("RootMotionView", true);
//defs here, use EDITOR_GET in logic
// defs here, use EDITOR_GET in logic
EDITOR_DEF_RST("interface/scene_tabs/always_show_close_button", false);
EDITOR_DEF_RST("interface/scene_tabs/resize_if_many_tabs", true);
EDITOR_DEF_RST("interface/scene_tabs/minimum_width", 50);
@ -6217,13 +6217,13 @@ EditorNode::EditorNode() {
tab_preview->set_position(Point2(2, 2) * EDSCALE);
tab_preview_panel->add_child(tab_preview);
scene_tabs = memnew(Tabs);
scene_tabs = memnew(TabBar);
scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles")));
scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles")));
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_align(Tabs::ALIGN_LEFT);
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_tab_align(TabBar::ALIGN_LEFT);
scene_tabs->set_tab_close_display_policy((bool(EDITOR_DEF("interface/scene_tabs/always_show_close_button", false)) ? TabBar::CLOSE_BUTTON_SHOW_ALWAYS : TabBar::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_min_width(int(EDITOR_DEF("interface/scene_tabs/minimum_width", 50)) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
@ -6924,7 +6924,7 @@ EditorNode::EditorNode() {
EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor();
ScriptTextEditor::register_editor(); //register one for text scripts
ScriptTextEditor::register_editor(); // register one for text scripts
TextEditor::register_editor();
if (StreamPeerSSL::is_available()) {
@ -6933,12 +6933,12 @@ EditorNode::EditorNode() {
WARN_PRINT("Asset Library not available, as it requires SSL to work.");
}
//add interface before adding plugins
// add interface before adding plugins
editor_interface = memnew(EditorInterface);
add_child(editor_interface);
//more visually meaningful to have this later
// more visually meaningful to have this later
raise_bottom_panel_item(AnimationPlayerEditor::get_singleton());
add_editor_plugin(VersionControlEditorPlugin::get_singleton());

View file

@ -85,7 +85,7 @@ class ProjectSettingsEditor;
class RunSettingsDialog;
class ScriptCreateDialog;
class TabContainer;
class Tabs;
class TabBar;
class TextureProgressBar;
class Button;
class VSplitContainer;
@ -216,7 +216,7 @@ private:
TOOL_MENU_BASE = 1000
};
SubViewport *scene_root; //root of the scene being edited
SubViewport *scene_root; // root of the scene being edited
PanelContainer *scene_root_parent;
Control *theme_base;
@ -250,7 +250,7 @@ private:
// Main tabs
Tabs *scene_tabs;
TabBar *scene_tabs;
PopupMenu *scene_tabs_context_menu;
Panel *tab_preview_panel;
TextureRect *tab_preview;
@ -324,7 +324,7 @@ private:
EditorSettingsDialog *settings_config_dialog;
ProjectSettingsEditor *project_settings;
bool settings_changed = true; //make it update settings on first frame
bool settings_changed = true; // make it update settings on first frame
void _update_from_settings();
PopupMenu *vcs_actions_menu;
@ -775,7 +775,7 @@ public:
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
SubViewport *get_scene_root() { return scene_root; } //root of the scene being edited
SubViewport *get_scene_root() { return scene_root; } // root of the scene being edited
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }

View file

@ -403,7 +403,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
float prev_icon_saturation = theme->has_color("icon_saturation", "Editor") ? theme->get_color("icon_saturation", "Editor").r : 1.0;
theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); //can't save single float in theme, so using color
theme->set_color("icon_saturation", "Editor", Color(icon_saturation, icon_saturation, icon_saturation)); // can't save single float in theme, so using color
theme->set_color("accent_color", "Editor", accent_color);
theme->set_color("highlight_color", "Editor", highlight_color);
theme->set_color("disabled_highlight_color", "Editor", disabled_highlight_color);
@ -549,7 +549,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxEmpty> style_empty = make_empty_stylebox(default_margin_size, default_margin_size, default_margin_size, default_margin_size);
// Tabs
// TabBar
Ref<StyleBoxFlat> style_tab_selected = style_widget->duplicate();
@ -950,33 +950,33 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("icon_margin", "ItemList", 6 * EDSCALE);
theme->set_constant("line_separation", "ItemList", 3 * EDSCALE);
// Tabs & TabContainer
// TabBar & TabContainer
theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected);
theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled);
theme->set_stylebox("tab_selected", "Tabs", style_tab_selected);
theme->set_stylebox("tab_unselected", "Tabs", style_tab_unselected);
theme->set_stylebox("tab_disabled", "Tabs", style_tab_disabled);
theme->set_stylebox("tab_selected", "TabBar", style_tab_selected);
theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
theme->set_color("font_selected_color", "TabContainer", font_color);
theme->set_color("font_unselected_color", "TabContainer", font_disabled_color);
theme->set_color("font_selected_color", "Tabs", font_color);
theme->set_color("font_unselected_color", "Tabs", font_disabled_color);
theme->set_color("font_selected_color", "TabBar", font_color);
theme->set_color("font_unselected_color", "TabBar", font_disabled_color);
theme->set_icon("menu", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons"));
theme->set_icon("menu_highlight", "TabContainer", theme->get_icon("GuiTabMenuHl", "EditorIcons"));
theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected);
theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected);
theme->set_icon("close", "Tabs", theme->get_icon("GuiClose", "EditorIcons"));
theme->set_stylebox("close_bg_pressed", "Tabs", style_menu);
theme->set_stylebox("close_bg_highlight", "Tabs", style_menu);
theme->set_icon("close", "TabBar", theme->get_icon("GuiClose", "EditorIcons"));
theme->set_stylebox("close_bg_pressed", "TabBar", style_menu);
theme->set_stylebox("close_bg_highlight", "TabBar", style_menu);
theme->set_icon("increment", "TabContainer", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
theme->set_icon("decrement", "TabContainer", theme->get_icon("GuiScrollArrowLeft", "EditorIcons"));
theme->set_icon("increment", "Tabs", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
theme->set_icon("decrement", "Tabs", theme->get_icon("GuiScrollArrowLeft", "EditorIcons"));
theme->set_icon("increment_highlight", "Tabs", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons"));
theme->set_icon("decrement_highlight", "Tabs", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons"));
theme->set_icon("increment", "TabBar", theme->get_icon("GuiScrollArrowRight", "EditorIcons"));
theme->set_icon("decrement", "TabBar", theme->get_icon("GuiScrollArrowLeft", "EditorIcons"));
theme->set_icon("increment_highlight", "TabBar", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons"));
theme->set_icon("decrement_highlight", "TabBar", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons"));
theme->set_icon("increment_highlight", "TabContainer", theme->get_icon("GuiScrollArrowRightHl", "EditorIcons"));
theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon("GuiScrollArrowLeftHl", "EditorIcons"));
theme->set_constant("hseparation", "Tabs", 4 * EDSCALE);
theme->set_constant("hseparation", "TabBar", 4 * EDSCALE);
// Content of each tab
Ref<StyleBoxFlat> style_content_panel = style_default->duplicate();

View file

Before

Width:  |  Height:  |  Size: 202 B

After

Width:  |  Height:  |  Size: 202 B

View file

@ -3204,7 +3204,7 @@ void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const Stri
preview_tabs->add_tab(p_preview_name, p_icon);
preview_tabs_content->add_child(p_preview_tab);
preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("Tabs")));
preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
@ -3328,8 +3328,8 @@ ThemeEditor::ThemeEditor() {
preview_tabs_content->set_draw_behind_parent(true);
preview_tabs_vb->add_child(preview_tabs_content);
preview_tabs = memnew(Tabs);
preview_tabs->set_tab_align(Tabs::ALIGN_LEFT);
preview_tabs = memnew(TabBar);
preview_tabs->set_tab_align(TabBar::ALIGN_LEFT);
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));

View file

@ -34,7 +34,7 @@
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/theme.h"
#include "theme_editor_preview.h"
@ -391,7 +391,7 @@ class ThemeEditor : public VBoxContainer {
Ref<Theme> theme;
Tabs *preview_tabs;
TabBar *preview_tabs;
PanelContainer *preview_tabs_content;
Button *add_preview_button;
EditorFileDialog *preview_scene_dialog;

View file

@ -4049,8 +4049,8 @@ TileMapEditor::TileMapEditor() {
tile_map_editor_plugins.push_back(memnew(TileMapEditorTilesPlugin));
tile_map_editor_plugins.push_back(memnew(TileMapEditorTerrainsPlugin));
// Tabs.
tabs_bar = memnew(Tabs);
// TabBar.
tabs_bar = memnew(TabBar);
tabs_bar->set_clip_tabs(false);
for (int plugin_index = 0; plugin_index < tile_map_editor_plugins.size(); plugin_index++) {
Vector<TileMapEditorPlugin::TabData> tabs_vector = tile_map_editor_plugins[plugin_index]->get_tabs();

View file

@ -38,7 +38,7 @@
#include "editor/editor_node.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/tab_bar.h"
class TileMapEditorPlugin : public Object {
public:
@ -351,7 +351,7 @@ private:
// Bottom panel.
Label *missing_tileset_label;
Tabs *tabs_bar;
TabBar *tabs_bar;
LocalVector<TileMapEditorPlugin::TabData> tabs_data;
LocalVector<TileMapEditorPlugin *> tabs_plugins;
void _update_bottom_panel();

View file

@ -642,8 +642,8 @@ TileSetEditor::TileSetEditor() {
set_process_internal(true);
// Tabs.
tabs_bar = memnew(Tabs);
// TabBar.
tabs_bar = memnew(TabBar);
tabs_bar->set_clip_tabs(false);
tabs_bar->add_tab(TTR("Tiles"));
tabs_bar->add_tab(TTR("Patterns"));

View file

@ -48,9 +48,9 @@ private:
bool tile_set_changed_needs_update = false;
HSplitContainer *split_container;
// Tabs.
// TabBar.
HBoxContainer *tile_set_toolbar;
Tabs *tabs_bar;
TabBar *tabs_bar;
// Tiles.
Label *no_source_selected_label;

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* tabs.cpp */
/* tab_bar.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tabs.h"
#include "tab_bar.h"
#include "core/object/message_queue.h"
#include "core/string/translation.h"
@ -37,7 +37,7 @@
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
Size2 Tabs::get_minimum_size() const {
Size2 TabBar::get_minimum_size() const {
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
@ -90,7 +90,7 @@ Size2 Tabs::get_minimum_size() const {
return ms;
}
void Tabs::gui_input(const Ref<InputEvent> &p_event) {
void TabBar::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
@ -164,7 +164,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (rb_hover != -1) {
//pressed
// pressed
emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
}
@ -174,7 +174,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (cb_hover != -1) {
//pressed
// pressed
emit_signal(SNAME("tab_closed"), cb_hover);
}
@ -252,7 +252,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
}
}
void Tabs::_shape(int p_tab) {
void TabBar::_shape(int p_tab) {
Ref<Font> font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
@ -268,7 +268,7 @@ void Tabs::_shape(int p_tab) {
tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, (tabs[p_tab].language != "") ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void Tabs::_notification(int p_what) {
void TabBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
_update_cache();
@ -505,11 +505,11 @@ void Tabs::_notification(int p_what) {
}
}
int Tabs::get_tab_count() const {
int TabBar::get_tab_count() const {
return tabs.size();
}
void Tabs::set_current_tab(int p_current) {
void TabBar::set_current_tab(int p_current) {
if (current == p_current) {
return;
}
@ -524,27 +524,27 @@ void Tabs::set_current_tab(int p_current) {
emit_signal(SNAME("tab_changed"), p_current);
}
int Tabs::get_current_tab() const {
int TabBar::get_current_tab() const {
return current;
}
int Tabs::get_previous_tab() const {
int TabBar::get_previous_tab() const {
return previous;
}
int Tabs::get_hovered_tab() const {
int TabBar::get_hovered_tab() const {
return hover;
}
int Tabs::get_tab_offset() const {
int TabBar::get_tab_offset() const {
return offset;
}
bool Tabs::get_offset_buttons_visible() const {
bool TabBar::get_offset_buttons_visible() const {
return buttons_visible;
}
void Tabs::set_tab_title(int p_tab, const String &p_title) {
void TabBar::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
_shape(p_tab);
@ -552,12 +552,12 @@ void Tabs::set_tab_title(int p_tab, const String &p_title) {
minimum_size_changed();
}
String Tabs::get_tab_title(int p_tab) const {
String TabBar::get_tab_title(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), "");
return tabs[p_tab].text;
}
void Tabs::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) {
void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) {
ERR_FAIL_INDEX(p_tab, tabs.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (tabs[p_tab].text_direction != p_text_direction) {
@ -567,19 +567,19 @@ void Tabs::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direc
}
}
Control::TextDirection Tabs::get_tab_text_direction(int p_tab) const {
Control::TextDirection TabBar::get_tab_text_direction(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Control::TEXT_DIRECTION_INHERITED);
return tabs[p_tab].text_direction;
}
void Tabs::clear_tab_opentype_features(int p_tab) {
void TabBar::clear_tab_opentype_features(int p_tab) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].opentype_features.clear();
_shape(p_tab);
update();
}
void Tabs::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) {
void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) {
ERR_FAIL_INDEX(p_tab, tabs.size());
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) {
@ -589,7 +589,7 @@ void Tabs::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value
}
}
int Tabs::get_tab_opentype_feature(int p_tab, const String &p_name) const {
int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), -1);
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag)) {
@ -598,7 +598,7 @@ int Tabs::get_tab_opentype_feature(int p_tab, const String &p_name) const {
return tabs[p_tab].opentype_features[tag];
}
void Tabs::set_tab_language(int p_tab, const String &p_language) {
void TabBar::set_tab_language(int p_tab, const String &p_language) {
ERR_FAIL_INDEX(p_tab, tabs.size());
if (tabs[p_tab].language != p_language) {
tabs.write[p_tab].language = p_language;
@ -607,35 +607,35 @@ void Tabs::set_tab_language(int p_tab, const String &p_language) {
}
}
String Tabs::get_tab_language(int p_tab) const {
String TabBar::get_tab_language(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), "");
return tabs[p_tab].language;
}
void Tabs::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
update();
minimum_size_changed();
}
Ref<Texture2D> Tabs::get_tab_icon(int p_tab) const {
Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].icon;
}
void Tabs::set_tab_disabled(int p_tab, bool p_disabled) {
void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].disabled = p_disabled;
update();
}
bool Tabs::get_tab_disabled(int p_tab) const {
bool TabBar::get_tab_disabled(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), false);
return tabs[p_tab].disabled;
}
void Tabs::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) {
void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].right_button = p_right_button;
_update_cache();
@ -643,12 +643,12 @@ void Tabs::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button)
minimum_size_changed();
}
Ref<Texture2D> Tabs::get_tab_right_button(int p_tab) const {
Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].right_button;
}
void Tabs::_update_hover() {
void TabBar::_update_hover() {
if (!is_inside_tree()) {
return;
}
@ -685,7 +685,7 @@ void Tabs::_update_hover() {
}
}
void Tabs::_update_cache() {
void TabBar::_update_cache() {
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
@ -748,7 +748,7 @@ void Tabs::_update_cache() {
}
}
void Tabs::_on_mouse_exited() {
void TabBar::_on_mouse_exited() {
rb_hover = -1;
cb_hover = -1;
hover = -1;
@ -756,7 +756,7 @@ void Tabs::_on_mouse_exited() {
update();
}
void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
Tab t;
t.text = p_str;
t.xl_text = atr(p_str);
@ -775,7 +775,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
minimum_size_changed();
}
void Tabs::clear_tabs() {
void TabBar::clear_tabs() {
tabs.clear();
current = 0;
previous = 0;
@ -783,7 +783,7 @@ void Tabs::clear_tabs() {
update();
}
void Tabs::remove_tab(int p_idx) {
void TabBar::remove_tab(int p_idx) {
ERR_FAIL_INDEX(p_idx, tabs.size());
tabs.remove(p_idx);
if (current >= p_idx) {
@ -805,7 +805,7 @@ void Tabs::remove_tab(int p_idx) {
_ensure_no_over_offset();
}
Variant Tabs::get_drag_data(const Point2 &p_point) {
Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!drag_to_rearrange_enabled) {
return Variant();
}
@ -839,7 +839,7 @@ Variant Tabs::get_drag_data(const Point2 &p_point) {
return drag_data;
}
bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
if (!drag_to_rearrange_enabled) {
return false;
}
@ -855,9 +855,9 @@ bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
if (from_path == to_path) {
return true;
} else if (get_tabs_rearrange_group() != -1) {
// drag and drop between other Tabs
// drag and drop between other TabBars
Node *from_node = get_node(from_path);
Tabs *from_tabs = Object::cast_to<Tabs>(from_node);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
return true;
}
@ -866,7 +866,7 @@ bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
return false;
}
void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) {
void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (!drag_to_rearrange_enabled) {
return;
}
@ -892,7 +892,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) {
} else if (get_tabs_rearrange_group() != -1) {
// drag and drop between Tabs
Node *from_node = get_node(from_path);
Tabs *from_tabs = Object::cast_to<Tabs>(from_node);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
if (tab_from_id >= from_tabs->get_tab_count()) {
return;
@ -912,7 +912,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) {
update();
}
int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
int hover_now = -1;
for (int i = offset; i <= max_drawn_tab; i++) {
Rect2 rect = get_tab_rect(i);
@ -924,17 +924,17 @@ int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
return hover_now;
}
void Tabs::set_tab_align(TabAlign p_align) {
void TabBar::set_tab_align(TabAlign p_align) {
ERR_FAIL_INDEX(p_align, ALIGN_MAX);
tab_align = p_align;
update();
}
Tabs::TabAlign Tabs::get_tab_align() const {
TabBar::TabAlign TabBar::get_tab_align() const {
return tab_align;
}
void Tabs::set_clip_tabs(bool p_clip_tabs) {
void TabBar::set_clip_tabs(bool p_clip_tabs) {
if (clip_tabs == p_clip_tabs) {
return;
}
@ -943,11 +943,11 @@ void Tabs::set_clip_tabs(bool p_clip_tabs) {
minimum_size_changed();
}
bool Tabs::get_clip_tabs() const {
bool TabBar::get_clip_tabs() const {
return clip_tabs;
}
void Tabs::move_tab(int from, int to) {
void TabBar::move_tab(int from, int to) {
if (from == to) {
return;
}
@ -963,7 +963,7 @@ void Tabs::move_tab(int from, int to) {
update();
}
int Tabs::get_tab_width(int p_idx) const {
int TabBar::get_tab_width(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, tabs.size(), 0);
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
@ -1005,7 +1005,7 @@ int Tabs::get_tab_width(int p_idx) const {
return x;
}
void Tabs::_ensure_no_over_offset() {
void TabBar::_ensure_no_over_offset() {
if (!is_inside_tree()) {
return;
}
@ -1031,7 +1031,7 @@ void Tabs::_ensure_no_over_offset() {
}
}
void Tabs::ensure_tab_visible(int p_idx) {
void TabBar::ensure_tab_visible(int p_idx) {
if (!is_inside_tree()) {
return;
}
@ -1068,7 +1068,7 @@ void Tabs::ensure_tab_visible(int p_idx) {
}
}
Rect2 Tabs::get_tab_rect(int p_tab) const {
Rect2 TabBar::get_tab_rect(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Rect2());
if (is_layout_rtl()) {
return Rect2(get_size().width - tabs[p_tab].ofs_cache - tabs[p_tab].size_cache, 0, tabs[p_tab].size_cache, get_size().height);
@ -1077,93 +1077,93 @@ Rect2 Tabs::get_tab_rect(int p_tab) const {
}
}
void Tabs::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
cb_displaypolicy = p_policy;
update();
}
Tabs::CloseButtonDisplayPolicy Tabs::get_tab_close_display_policy() const {
TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const {
return cb_displaypolicy;
}
void Tabs::set_min_width(int p_width) {
void TabBar::set_min_width(int p_width) {
min_width = p_width;
}
void Tabs::set_scrolling_enabled(bool p_enabled) {
void TabBar::set_scrolling_enabled(bool p_enabled) {
scrolling_enabled = p_enabled;
}
bool Tabs::get_scrolling_enabled() const {
bool TabBar::get_scrolling_enabled() const {
return scrolling_enabled;
}
void Tabs::set_drag_to_rearrange_enabled(bool p_enabled) {
void TabBar::set_drag_to_rearrange_enabled(bool p_enabled) {
drag_to_rearrange_enabled = p_enabled;
}
bool Tabs::get_drag_to_rearrange_enabled() const {
bool TabBar::get_drag_to_rearrange_enabled() const {
return drag_to_rearrange_enabled;
}
void Tabs::set_tabs_rearrange_group(int p_group_id) {
void TabBar::set_tabs_rearrange_group(int p_group_id) {
tabs_rearrange_group = p_group_id;
}
int Tabs::get_tabs_rearrange_group() const {
int TabBar::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
void Tabs::set_select_with_rmb(bool p_enabled) {
void TabBar::set_select_with_rmb(bool p_enabled) {
select_with_rmb = p_enabled;
}
bool Tabs::get_select_with_rmb() const {
bool TabBar::get_select_with_rmb() const {
return select_with_rmb;
}
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
ClassDB::bind_method(D_METHOD("get_previous_tab"), &Tabs::get_previous_tab);
ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &Tabs::set_tab_title);
ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &Tabs::get_tab_title);
ClassDB::bind_method(D_METHOD("set_tab_text_direction", "tab_idx", "direction"), &Tabs::set_tab_text_direction);
ClassDB::bind_method(D_METHOD("get_tab_text_direction", "tab_idx"), &Tabs::get_tab_text_direction);
ClassDB::bind_method(D_METHOD("set_tab_opentype_feature", "tab_idx", "tag", "values"), &Tabs::set_tab_opentype_feature);
ClassDB::bind_method(D_METHOD("get_tab_opentype_feature", "tab_idx", "tag"), &Tabs::get_tab_opentype_feature);
ClassDB::bind_method(D_METHOD("clear_tab_opentype_features", "tab_idx"), &Tabs::clear_tab_opentype_features);
ClassDB::bind_method(D_METHOD("set_tab_language", "tab_idx", "language"), &Tabs::set_tab_language);
ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &Tabs::get_tab_language);
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &Tabs::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &Tabs::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &Tabs::set_tab_disabled);
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &Tabs::get_tab_disabled);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &Tabs::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs);
ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset);
ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible);
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible);
ClassDB::bind_method(D_METHOD("get_tab_rect", "tab_idx"), &Tabs::get_tab_rect);
ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &Tabs::move_tab);
ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &Tabs::set_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &Tabs::get_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &Tabs::set_scrolling_enabled);
ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &Tabs::get_scrolling_enabled);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &Tabs::set_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &Tabs::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &Tabs::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &Tabs::get_tabs_rearrange_group);
void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover);
ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &TabBar::get_current_tab);
ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabBar::get_previous_tab);
ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &TabBar::set_tab_title);
ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &TabBar::get_tab_title);
ClassDB::bind_method(D_METHOD("set_tab_text_direction", "tab_idx", "direction"), &TabBar::set_tab_text_direction);
ClassDB::bind_method(D_METHOD("get_tab_text_direction", "tab_idx"), &TabBar::get_tab_text_direction);
ClassDB::bind_method(D_METHOD("set_tab_opentype_feature", "tab_idx", "tag", "values"), &TabBar::set_tab_opentype_feature);
ClassDB::bind_method(D_METHOD("get_tab_opentype_feature", "tab_idx", "tag"), &TabBar::get_tab_opentype_feature);
ClassDB::bind_method(D_METHOD("clear_tab_opentype_features", "tab_idx"), &TabBar::clear_tab_opentype_features);
ClassDB::bind_method(D_METHOD("set_tab_language", "tab_idx", "language"), &TabBar::set_tab_language);
ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &TabBar::get_tab_language);
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabBar::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabBar::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabBar::set_tab_disabled);
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabBar::get_tab_disabled);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabBar::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &TabBar::get_tab_align);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs);
ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabBar::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &TabBar::get_tab_offset);
ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &TabBar::get_offset_buttons_visible);
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &TabBar::ensure_tab_visible);
ClassDB::bind_method(D_METHOD("get_tab_rect", "tab_idx"), &TabBar::get_tab_rect);
ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &TabBar::move_tab);
ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &TabBar::set_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &TabBar::get_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &TabBar::set_scrolling_enabled);
ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &TabBar::get_scrolling_enabled);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabBar::set_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabBar::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabBar::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabBar::get_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &Tabs::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &Tabs::get_select_with_rmb);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab")));
@ -1190,6 +1190,6 @@ void Tabs::_bind_methods() {
BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX);
}
Tabs::Tabs() {
connect("mouse_exited", callable_mp(this, &Tabs::_on_mouse_exited));
TabBar::TabBar() {
connect("mouse_exited", callable_mp(this, &TabBar::_on_mouse_exited));
}

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* tabs.h */
/* tab_bar.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TABS_H
#define TABS_H
#ifndef TAB_BAR_H
#define TAB_BAR_H
#include "scene/gui/control.h"
#include "scene/resources/text_line.h"
class Tabs : public Control {
GDCLASS(Tabs, Control);
class TabBar : public Control {
GDCLASS(TabBar, Control);
public:
enum TabAlign {
@ -187,10 +187,10 @@ public:
Rect2 get_tab_rect(int p_tab) const;
Size2 get_minimum_size() const override;
Tabs();
TabBar();
};
VARIANT_ENUM_CAST(Tabs::TabAlign);
VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy);
VARIANT_ENUM_CAST(TabBar::TabAlign);
VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy);
#endif // TABS_H
#endif // TAB_BAR_H

View file

@ -115,8 +115,8 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tabs.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_progress_bar.h"
@ -262,7 +262,7 @@ static Ref<ResourceFormatLoaderShader> resource_loader_shader;
void register_scene_types() {
SceneStringNames::create();
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
Node::init_node_hrcr();
@ -287,7 +287,7 @@ void register_scene_types() {
resource_loader_shader.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(Object);
@ -309,7 +309,7 @@ void register_scene_types() {
GDREGISTER_CLASS(ButtonGroup);
GDREGISTER_VIRTUAL_CLASS(BaseButton);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(Control);
GDREGISTER_CLASS(Button);
@ -330,7 +330,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Panel);
GDREGISTER_VIRTUAL_CLASS(Range);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(TextureRect);
GDREGISTER_CLASS(ColorRect);
@ -338,7 +338,7 @@ void register_scene_types() {
GDREGISTER_CLASS(ReferenceRect);
GDREGISTER_CLASS(AspectRatioContainer);
GDREGISTER_CLASS(TabContainer);
GDREGISTER_CLASS(Tabs);
GDREGISTER_CLASS(TabBar);
GDREGISTER_VIRTUAL_CLASS(Separator);
GDREGISTER_CLASS(HSeparator);
GDREGISTER_CLASS(VSeparator);
@ -352,7 +352,7 @@ void register_scene_types() {
GDREGISTER_CLASS(ScrollContainer);
GDREGISTER_CLASS(PanelContainer);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(TextureProgressBar);
GDREGISTER_CLASS(ItemList);
@ -391,7 +391,7 @@ void register_scene_types() {
GDREGISTER_CLASS(GraphNode);
GDREGISTER_CLASS(GraphEdit);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
bool swap_cancel_ok = false;
if (DisplayServer::get_singleton()) {
@ -431,9 +431,9 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimationNodeTimeSeek);
GDREGISTER_CLASS(AnimationNodeTransition);
GDREGISTER_CLASS(ShaderGlobalsOverride); //can be used in any shader
GDREGISTER_CLASS(ShaderGlobalsOverride); // can be used in any shader
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
/* REGISTER 3D */
@ -486,9 +486,9 @@ void register_scene_types() {
GDREGISTER_CLASS(Position3D);
GDREGISTER_CLASS(RootMotionView);
ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
ClassDB::set_class_enabled("RootMotionView", false); // disabled by default, enabled by editor
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_VIRTUAL_CLASS(CollisionObject3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D);
@ -533,7 +533,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationAgent3D);
GDREGISTER_CLASS(NavigationObstacle3D);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
#endif
/* REGISTER SHADER */
@ -673,7 +673,7 @@ void register_scene_types() {
GDREGISTER_CLASS(OccluderPolygon2D);
GDREGISTER_CLASS(BackBufferCopy);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(Camera2D);
GDREGISTER_CLASS(AudioListener2D);
@ -705,7 +705,7 @@ void register_scene_types() {
GDREGISTER_CLASS(PhysicalBone2D);
GDREGISTER_CLASS(SkeletonModification2DPhysicalBones);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
/* REGISTER RESOURCES */
@ -746,7 +746,7 @@ void register_scene_types() {
GDREGISTER_CLASS(MeshLibrary);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_VIRTUAL_CLASS(Shape3D);
GDREGISTER_CLASS(SeparationRayShape3D);
@ -768,7 +768,7 @@ void register_scene_types() {
ClassDB::register_class<SkeletonModification3DTwoBoneIK>();
ClassDB::register_class<SkeletonModification3DStackHolder>();
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(VelocityTracker3D);
#endif
@ -823,7 +823,7 @@ void register_scene_types() {
GDREGISTER_CLASS(BitMap);
GDREGISTER_CLASS(Gradient);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(AudioStreamPlayer);
GDREGISTER_CLASS(AudioStreamPlayer2D);
@ -833,7 +833,7 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(VideoStream);
GDREGISTER_CLASS(AudioStreamSample);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_VIRTUAL_CLASS(Shape2D);
GDREGISTER_CLASS(WorldBoundaryShape2D);
@ -854,13 +854,13 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationAgent2D);
GDREGISTER_CLASS(NavigationObstacle2D);
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_VIRTUAL_CLASS(SceneState);
GDREGISTER_CLASS(PackedScene);
GDREGISTER_CLASS(SceneTree);
GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); //sorry, you can't create it
GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); // sorry, you can't create it
#ifndef DISABLE_DEPRECATED
// Dropped in 4.0, near approximation.
@ -1008,7 +1008,7 @@ void register_scene_types() {
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); //may take time to init
OS::get_singleton()->yield(); // may take time to init
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i + 1), "");
@ -1086,7 +1086,7 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_shader);
resource_loader_shader.unref();
//StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
// StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED
BaseMaterial3D::finish_shaders();
#endif // _3D_DISABLED

View file

@ -785,30 +785,30 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("icon_separation", "TabContainer", 4 * scale);
theme->set_constant("outline_size", "TabContainer", 0);
// Tabs
// TabBar
theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("close_bg_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("close_bg_highlight", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4));
theme->set_icon("increment", "Tabs", make_icon(scroll_button_right_png));
theme->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png));
theme->set_icon("decrement", "Tabs", make_icon(scroll_button_left_png));
theme->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png));
theme->set_icon("close", "Tabs", make_icon(tab_close_png));
theme->set_icon("increment", "TabBar", make_icon(scroll_button_right_png));
theme->set_icon("increment_highlight", "TabBar", make_icon(scroll_button_right_hl_png));
theme->set_icon("decrement", "TabBar", make_icon(scroll_button_left_png));
theme->set_icon("decrement_highlight", "TabBar", make_icon(scroll_button_left_hl_png));
theme->set_icon("close", "TabBar", make_icon(tab_close_png));
theme->set_font("font", "Tabs", Ref<Font>());
theme->set_font_size("font_size", "Tabs", -1);
theme->set_font("font", "TabBar", Ref<Font>());
theme->set_font_size("font_size", "TabBar", -1);
theme->set_color("font_selected_color", "Tabs", control_font_hover_color);
theme->set_color("font_unselected_color", "Tabs", control_font_low_color);
theme->set_color("font_disabled_color", "Tabs", control_font_disabled_color);
theme->set_color("font_outline_color", "Tabs", Color(1, 1, 1));
theme->set_color("font_selected_color", "TabBar", control_font_hover_color);
theme->set_color("font_unselected_color", "TabBar", control_font_low_color);
theme->set_color("font_disabled_color", "TabBar", control_font_disabled_color);
theme->set_color("font_outline_color", "TabBar", Color(1, 1, 1));
theme->set_constant("hseparation", "Tabs", 4 * scale);
theme->set_constant("outline_size", "Tabs", 0);
theme->set_constant("hseparation", "TabBar", 4 * scale);
theme->set_constant("outline_size", "TabBar", 0);
// Separators