Merge pull request #64460 from raulsntos/mono_assembly_name-3.x
This commit is contained in:
commit
67cc142002
9 changed files with 65 additions and 31 deletions
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@ -722,19 +722,24 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.empty()) {
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appname_safe = "UnnamedProject";
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String assembly_name = ProjectSettings::get_singleton()->get_setting("mono/project/assembly_name");
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if (assembly_name.empty()) {
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.empty()) {
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appname_safe = "UnnamedProject";
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}
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assembly_name = appname_safe;
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}
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appname_safe += ".dll";
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assembly_name += ".dll";
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if (proj_assembly) {
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String proj_asm_path = proj_assembly->get_path();
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if (!FileAccess::exists(proj_asm_path)) {
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// Maybe it wasn't loaded from the default path, so check this as well
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proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe);
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proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(assembly_name);
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if (!FileAccess::exists(proj_asm_path))
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return false; // No assembly to load
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}
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@ -742,7 +747,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
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if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
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return false; // Already up to date
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} else {
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if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe)))
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if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(assembly_name)))
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return false; // No assembly to load
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}
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@ -231,7 +231,7 @@ namespace GodotTools.Export
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RunLipo(new[] {CompileForArch("arm64"), CompileForArch("x86_64")}, libFilePath);
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}
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string projectAssemblyName = GodotSharpEditor.ProjectAssemblyName;
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string projectAssemblyName = GodotSharpDirs.ProjectAssemblyName;
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string libAotName = $"lib-aot-{projectAssemblyName}";
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string libAotXcFrameworkPath = Path.Combine(aotTempDir, $"{libAotName}.xcframework");
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@ -167,7 +167,7 @@ namespace GodotTools.Export
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var assemblies = new Godot.Collections.Dictionary<string, string>();
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string projectDllName = GodotSharpEditor.ProjectAssemblyName;
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string projectDllName = GodotSharpDirs.ProjectAssemblyName;
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string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
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string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
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@ -39,18 +39,6 @@ namespace GodotTools
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public bool SkipBuildBeforePlaying { get; set; } = false;
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public static string ProjectAssemblyName
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{
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get
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{
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string projectAssemblyName = (string)ProjectSettings.GetSetting("application/config/name");
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projectAssemblyName = projectAssemblyName.ToSafeDirName();
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if (string.IsNullOrEmpty(projectAssemblyName))
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projectAssemblyName = "UnnamedProject";
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return projectAssemblyName;
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}
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}
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private bool CreateProjectSolution()
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{
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using (var pr = new EditorProgress("create_csharp_solution", "Generating solution...".TTR(), 3))
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@ -60,7 +48,7 @@ namespace GodotTools
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string resourceDir = ProjectSettings.GlobalizePath("res://");
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string path = resourceDir;
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string name = ProjectAssemblyName;
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string name = GodotSharpDirs.ProjectAssemblyName;
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string guid = CsProjOperations.GenerateGameProject(path, name);
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@ -375,7 +363,8 @@ namespace GodotTools
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[UsedImplicitly]
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public bool OverridesExternalEditor()
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{
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return (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
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return (ExternalEditorId)_editorSettings.GetSetting("mono/editor/external_editor") !=
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ExternalEditorId.None;
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}
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public override bool Build()
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@ -396,7 +385,7 @@ namespace GodotTools
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// NOTE: The order in which changes are made to the project is important
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// Migrate to MSBuild project Sdks style if using the old style
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ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, ProjectAssemblyName);
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ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, GodotSharpDirs.ProjectAssemblyName);
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ProjectUtils.EnsureGodotSdkIsUpToDate(msbuildProject);
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@ -20,6 +20,7 @@ namespace GodotTools.Internals
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public static string MonoSolutionsDir => internal_MonoSolutionsDir();
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public static string BuildLogsDirs => internal_BuildLogsDirs();
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public static string ProjectAssemblyName => internal_ProjectAssemblyName();
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public static string ProjectSlnPath => internal_ProjectSlnPath();
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public static string ProjectCsProjPath => internal_ProjectCsProjPath();
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@ -74,6 +75,9 @@ namespace GodotTools.Internals
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_BuildLogsDirs();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_ProjectAssemblyName();
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern string internal_ProjectSlnPath();
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@ -107,6 +107,14 @@ MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectAssemblyName() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_assembly_name());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
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@ -388,6 +396,7 @@ void register_editor_internal_calls() {
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectAssemblyName", godot_icall_GodotSharpDirs_ProjectAssemblyName);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir);
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@ -102,6 +102,7 @@ public:
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String mono_solutions_dir;
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String build_logs_dir;
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String project_assembly_name;
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String sln_filepath;
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String csproj_filepath;
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@ -144,16 +145,35 @@ private:
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mono_solutions_dir = mono_user_dir.plus_file("solutions");
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build_logs_dir = mono_user_dir.plus_file("build_logs");
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GLOBAL_DEF("mono/project/assembly_name", "");
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GLOBAL_DEF("mono/project/solution_directory", "");
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GLOBAL_DEF("mono/project/c#_project_directory", "");
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.empty()) {
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appname_safe = "UnnamedProject";
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}
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String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
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project_assembly_name = ProjectSettings::get_singleton()->get("mono/project/assembly_name");
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if (project_assembly_name.empty()) {
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project_assembly_name = appname_safe;
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ProjectSettings::get_singleton()->set("mono/project/assembly_name", project_assembly_name);
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}
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sln_filepath = base_path.plus_file(appname_safe + ".sln");
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csproj_filepath = base_path.plus_file(appname_safe + ".csproj");
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String sln_parent_dir = ProjectSettings::get_singleton()->get("mono/project/solution_directory");
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if (sln_parent_dir.empty()) {
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sln_parent_dir = "res://";
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}
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String csproj_parent_dir = ProjectSettings::get_singleton()->get("mono/project/c#_project_directory");
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if (csproj_parent_dir.empty()) {
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csproj_parent_dir = "res://";
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}
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sln_filepath = ProjectSettings::get_singleton()->globalize_path(sln_parent_dir).plus_file(project_assembly_name + ".sln");
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csproj_filepath = ProjectSettings::get_singleton()->globalize_path(csproj_parent_dir).plus_file(project_assembly_name + ".csproj");
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#endif
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String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
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@ -288,6 +308,10 @@ String get_build_logs_dir() {
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return _GodotSharpDirs::get_singleton().build_logs_dir;
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}
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String get_project_assembly_name() {
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return _GodotSharpDirs::get_singleton().project_assembly_name;
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}
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String get_project_sln_path() {
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return _GodotSharpDirs::get_singleton().sln_filepath;
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}
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@ -51,6 +51,7 @@ String get_mono_logs_dir();
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String get_mono_solutions_dir();
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String get_build_logs_dir();
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String get_project_assembly_name();
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String get_project_sln_path();
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String get_project_csproj_path();
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@ -987,13 +987,15 @@ bool GDMono::_load_project_assembly() {
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if (project_assembly)
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return true;
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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if (appname_safe.empty()) {
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appname_safe = "UnnamedProject";
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String assembly_name = ProjectSettings::get_singleton()->get("mono/project/assembly_name");
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if (assembly_name.empty()) {
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String appname = ProjectSettings::get_singleton()->get("application/config/name");
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String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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assembly_name = appname_safe;
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}
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bool success = load_assembly(appname_safe, &project_assembly);
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bool success = load_assembly(assembly_name, &project_assembly);
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if (success) {
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mono_assembly_set_main(project_assembly->get_assembly());
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