Direct3D 12: Make format feature check more defensive

This commit is contained in:
Pedro J. Estébanez 2024-01-25 10:12:07 +01:00
parent 107f2961cc
commit 6807cd8673

View file

@ -1581,15 +1581,19 @@ void RenderingDeviceDriverD3D12::texture_unmap(TextureID p_texture) {
BitField<RDD::TextureUsageBits> RenderingDeviceDriverD3D12::texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) {
D3D12_FEATURE_DATA_FORMAT_SUPPORT srv_rtv_support = {};
srv_rtv_support.Format = RD_TO_D3D12_FORMAT[p_format].general_format;
if (srv_rtv_support.Format != DXGI_FORMAT_UNKNOWN) { // Some implementations (i.e., vkd3d-proton) error out instead of returning empty.
HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &srv_rtv_support, sizeof(srv_rtv_support));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
}
D3D12_FEATURE_DATA_FORMAT_SUPPORT &uav_support = srv_rtv_support; // Fine for now.
D3D12_FEATURE_DATA_FORMAT_SUPPORT dsv_support = {};
dsv_support.Format = RD_TO_D3D12_FORMAT[p_format].dsv_format;
res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
if (dsv_support.Format != DXGI_FORMAT_UNKNOWN) { // See above.
HRESULT res = device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dsv_support, sizeof(dsv_support));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), false, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
}
// Everything supported by default makes an all-or-nothing check easier for the caller.
BitField<RDD::TextureUsageBits> supported = INT64_MAX;