Make sure script cache is created after reimport
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@ -2318,6 +2318,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
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_save_filesystem_cache();
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_update_pending_script_classes();
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importing = false;
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if (!is_scanning()) {
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emit_signal(SNAME("filesystem_changed"));
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