Improve documentation for AtlasTexture

This commit is contained in:
Aaron Franke 2021-03-14 20:58:18 -04:00
parent b060ca680a
commit 682286fec8
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF

View file

@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture2D" version="4.0"> <class name="AtlasTexture" inherits="Texture2D" version="4.0">
<brief_description> <brief_description>
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. Crops out one part of a texture, such as a texture from a texture atlas.
</brief_description> </brief_description>
<description> <description>
[Texture2D] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture2D], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. [Texture2D] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture2D] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width.
[AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>