Merge pull request #8756 from BastiaanOlij/mfi_support_3.0
MFI gamepad support for iPhone
This commit is contained in:
commit
683befbf84
3 changed files with 451 additions and 80 deletions
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@ -49,6 +49,8 @@
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#import <Parse/Parse.h>
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#endif
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#import "GameController/GameController.h"
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#define kFilteringFactor 0.1
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#define kRenderingFrequency 60
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#define kAccelerometerFrequency 100.0 // Hz
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@ -89,6 +91,282 @@ static ViewController *mainViewController = nil;
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return mainViewController;
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}
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NSMutableDictionary *ios_joysticks = nil;
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- (GCControllerPlayerIndex)getFreePlayerIndex {
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bool have_player_1 = false;
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bool have_player_2 = false;
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bool have_player_3 = false;
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bool have_player_4 = false;
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if (ios_joysticks == nil) {
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NSArray *keys = [ios_joysticks allKeys];
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for (NSNumber *key in keys) {
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GCController *controller = [ios_joysticks objectForKey:key];
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if (controller.playerIndex == GCControllerPlayerIndex1) {
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have_player_1 = true;
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} else if (controller.playerIndex == GCControllerPlayerIndex2) {
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have_player_2 = true;
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} else if (controller.playerIndex == GCControllerPlayerIndex3) {
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have_player_3 = true;
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} else if (controller.playerIndex == GCControllerPlayerIndex4) {
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have_player_4 = true;
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};
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};
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};
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if (!have_player_1) {
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return GCControllerPlayerIndex1;
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} else if (!have_player_2) {
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return GCControllerPlayerIndex2;
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} else if (!have_player_3) {
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return GCControllerPlayerIndex3;
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} else if (!have_player_4) {
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return GCControllerPlayerIndex4;
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} else {
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return GCControllerPlayerIndexUnset;
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};
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};
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- (void)controllerWasConnected:(NSNotification *)notification {
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// create our dictionary if we don't have one yet
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if (ios_joysticks == nil) {
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ios_joysticks = [[NSMutableDictionary alloc] init];
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};
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// get our controller
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GCController *controller = (GCController *)notification.object;
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if (controller == nil) {
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printf("Couldn't retrieve new controller\n");
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} else if ([[ios_joysticks allKeysForObject:controller] count] != 0) {
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printf("Controller is already registered\n");
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} else {
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// get a new id for our controller
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int joy_id = OSIPhone::get_singleton()->get_unused_joy_id();
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if (joy_id != -1) {
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// assign our player index
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if (controller.playerIndex == GCControllerPlayerIndexUnset) {
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controller.playerIndex = [self getFreePlayerIndex];
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};
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// tell Godot about our new controller
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OSIPhone::get_singleton()->joy_connection_changed(
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joy_id, true, [controller.vendorName UTF8String]);
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// add it to our dictionary, this will retain our controllers
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[ios_joysticks setObject:controller
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forKey:[NSNumber numberWithInt:joy_id]];
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// set our input handler
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[self setControllerInputHandler:controller];
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} else {
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printf("Couldn't retrieve new joy id\n");
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};
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};
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};
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- (void)controllerWasDisconnected:(NSNotification *)notification {
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if (ios_joysticks != nil) {
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// find our joystick, there should be only one in our dictionary
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GCController *controller = (GCController *)notification.object;
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NSArray *keys = [ios_joysticks allKeysForObject:controller];
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for (NSNumber *key in keys) {
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// tell Godot this joystick is no longer there
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int joy_id = [key intValue];
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OSIPhone::get_singleton()->joy_connection_changed(joy_id, false, "");
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// and remove it from our dictionary
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[ios_joysticks removeObjectForKey:key];
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};
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};
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};
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- (int)getJoyIdForController:(GCController *)controller {
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if (ios_joysticks != nil) {
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// find our joystick, there should be only one in our dictionary
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NSArray *keys = [ios_joysticks allKeysForObject:controller];
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for (NSNumber *key in keys) {
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int joy_id = [key intValue];
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return joy_id;
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};
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};
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return -1;
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};
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- (void)setControllerInputHandler:(GCController *)controller {
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// Hook in the callback handler for the correct gamepad profile.
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// This is a bit of a weird design choice on Apples part.
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// You need to select the most capable gamepad profile for the
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// gamepad attached.
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if (controller.extendedGamepad != nil) {
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// The extended gamepad profile has all the input you could possibly find on
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// a gamepad but will only be active if your gamepad actually has all of
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// these...
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controller.extendedGamepad.valueChangedHandler = ^(
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GCExtendedGamepad *gamepad, GCControllerElement *element) {
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int joy_id = [self getJoyIdForController:controller];
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if (element == gamepad.buttonA) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
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gamepad.buttonA.isPressed);
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} else if (element == gamepad.buttonB) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
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gamepad.buttonB.isPressed);
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} else if (element == gamepad.buttonX) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
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gamepad.buttonX.isPressed);
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} else if (element == gamepad.buttonY) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
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gamepad.buttonY.isPressed);
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} else if (element == gamepad.leftShoulder) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
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gamepad.leftShoulder.isPressed);
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} else if (element == gamepad.rightShoulder) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
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gamepad.rightShoulder.isPressed);
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} else if (element == gamepad.leftTrigger) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_L2,
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gamepad.leftTrigger.isPressed);
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} else if (element == gamepad.rightTrigger) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_R2,
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gamepad.rightTrigger.isPressed);
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} else if (element == gamepad.dpad) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
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gamepad.dpad.up.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
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gamepad.dpad.down.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
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gamepad.dpad.left.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
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gamepad.dpad.right.isPressed);
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};
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InputDefault::JoyAxis jx;
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jx.min = -1;
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if (element == gamepad.leftThumbstick) {
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jx.value = gamepad.leftThumbstick.xAxis.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_LX, jx);
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jx.value = -gamepad.leftThumbstick.yAxis.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_LY, jx);
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} else if (element == gamepad.rightThumbstick) {
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jx.value = gamepad.rightThumbstick.xAxis.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_RX, jx);
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jx.value = -gamepad.rightThumbstick.yAxis.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_RY, jx);
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} else if (element == gamepad.leftTrigger) {
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jx.value = gamepad.leftTrigger.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_L2, jx);
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} else if (element == gamepad.rightTrigger) {
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jx.value = gamepad.rightTrigger.value;
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OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, jx);
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};
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};
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} else if (controller.gamepad != nil) {
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// gamepad is the standard profile with 4 buttons, shoulder buttons and a
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// D-pad
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controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad,
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GCControllerElement *element) {
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int joy_id = [self getJoyIdForController:controller];
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if (element == gamepad.buttonA) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
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gamepad.buttonA.isPressed);
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} else if (element == gamepad.buttonB) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
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gamepad.buttonB.isPressed);
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} else if (element == gamepad.buttonX) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
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gamepad.buttonX.isPressed);
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} else if (element == gamepad.buttonY) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
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gamepad.buttonY.isPressed);
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} else if (element == gamepad.leftShoulder) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
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gamepad.leftShoulder.isPressed);
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} else if (element == gamepad.rightShoulder) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
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gamepad.rightShoulder.isPressed);
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} else if (element == gamepad.dpad) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
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gamepad.dpad.up.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
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gamepad.dpad.down.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
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gamepad.dpad.left.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
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gamepad.dpad.right.isPressed);
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};
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};
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#ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+,
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// while we are setting that as the minimum, seems our
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// build environment doesn't like it
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} else if (controller.microGamepad != nil) {
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// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad
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controller.microGamepad.valueChangedHandler =
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^(GCMicroGamepad *gamepad, GCControllerElement *element) {
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int joy_id = [self getJoyIdForController:controller];
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if (element == gamepad.buttonA) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
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gamepad.buttonA.isPressed);
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} else if (element == gamepad.buttonX) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
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gamepad.buttonX.isPressed);
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} else if (element == gamepad.dpad) {
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
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gamepad.dpad.up.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
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gamepad.dpad.down.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
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gamepad.dpad.left.isPressed);
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OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
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gamepad.dpad.right.isPressed);
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};
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};
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#endif
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};
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///@TODO need to add support for controller.motion which gives us access to
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/// the orientation of the device (if supported)
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///@TODO need to add support for controllerPausedHandler which should be a
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/// toggle
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};
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- (void)initGameControllers {
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// get told when controllers connect, this will be called right away for
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// already connected controllers
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(controllerWasConnected:)
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name:GCControllerDidConnectNotification
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object:nil];
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// get told when controllers disconnect
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(controllerWasDisconnected:)
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name:GCControllerDidDisconnectNotification
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object:nil];
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};
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- (void)deinitGameControllers {
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[[NSNotificationCenter defaultCenter]
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removeObserver:self
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name:GCControllerDidConnectNotification
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object:nil];
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[[NSNotificationCenter defaultCenter]
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removeObserver:self
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name:GCControllerDidDisconnectNotification
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object:nil];
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if (ios_joysticks != nil) {
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[ios_joysticks dealloc];
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ios_joysticks = nil;
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};
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};
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static int frame_count = 0;
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- (void)drawView:(GLView *)view;
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{
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@ -97,8 +375,10 @@ static int frame_count = 0;
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case 0: {
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int backingWidth;
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int backingHeight;
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
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GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
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GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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OS::VideoMode vm;
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vm.fullscreen = true;
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@ -112,25 +392,35 @@ static int frame_count = 0;
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};
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++frame_count;
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
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NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
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OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
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// NSString *documentsDirectory = [[[NSFileManager defaultManager]
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// URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask]
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// lastObject];
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OSIPhone::get_singleton()->set_data_dir(
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String::utf8([documentsDirectory UTF8String]));
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NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
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NSString *locale_code =
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[[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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OSIPhone::get_singleton()->set_locale(
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String::utf8([locale_code UTF8String]));
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NSString *uuid;
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if ([[UIDevice currentDevice] respondsToSelector:@selector(identifierForVendor)]) {
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if ([[UIDevice currentDevice]
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respondsToSelector:@selector(identifierForVendor)]) {
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uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
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} else {
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// before iOS 6, so just generate an identifier and store it
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uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
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uuid = [[NSUserDefaults standardUserDefaults]
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objectForKey:@"identiferForVendor"];
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if (!uuid) {
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CFUUIDRef cfuuid = CFUUIDCreate(NULL);
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uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
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CFRelease(cfuuid);
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[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
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[[NSUserDefaults standardUserDefaults]
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setObject:uuid
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forKey:@"identifierForVendor"];
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}
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}
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@ -138,9 +428,9 @@ static int frame_count = 0;
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}; break;
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/*
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case 1: {
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++frame_count;
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}; break;
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case 1: {
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++frame_count;
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}; break;
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*/
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case 1: {
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@ -173,9 +463,9 @@ static int frame_count = 0;
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}; break;
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/*
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case 3: {
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++frame_count;
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}; break;
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case 3: {
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++frame_count;
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}; break;
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*/
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case 2: {
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@ -186,53 +476,85 @@ static int frame_count = 0;
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default: {
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if (OSIPhone::get_singleton()) {
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//OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
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// OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1],
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// accel[2]);
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if (motionInitialised) {
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// Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
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// See Apple reference pages for more details:
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// Just using polling approach for now, we can set this up so it sends
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// data to us in intervals, might be better. See Apple reference pages
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// for more details:
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// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
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// Apple splits our accelerometer date into a gravity and user movement component. We add them back together
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// Apple splits our accelerometer date into a gravity and user movement
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// component. We add them back together
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CMAcceleration gravity = motionManager.deviceMotion.gravity;
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CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
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CMAcceleration acceleration =
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motionManager.deviceMotion.userAcceleration;
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///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
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CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
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///@TODO We don't seem to be getting data here, is my device broken or
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/// is this code incorrect?
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CMMagneticField magnetic =
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motionManager.deviceMotion.magneticField.field;
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///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
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///@TODO we can access rotationRate as a CMRotationRate variable
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///(processed date) or CMGyroData (raw data), have to see what works
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/// best
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CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
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// Adjust for screen orientation.
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// [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
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||||
// a good thing when you're trying to get your user to move the screen in all directions and want consistent output
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// [[UIDevice currentDevice] orientation] changes even if we've fixed
|
||||
// our orientation which is not a good thing when you're trying to get
|
||||
// your user to move the screen in all directions and want consistent
|
||||
// output
|
||||
|
||||
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
|
||||
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
|
||||
/// is a bit of a hack. Godot obviously knows the orientation so maybe
|
||||
/// we
|
||||
// can use that instead? (note that left and right seem swapped)
|
||||
|
||||
switch ([[UIApplication sharedApplication] statusBarOrientation]) {
|
||||
case UIDeviceOrientationLandscapeLeft: {
|
||||
OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
|
||||
OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x,
|
||||
gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(
|
||||
-(acceleration.y + gravity.y), (acceleration.x + gravity.x),
|
||||
acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(
|
||||
-magnetic.y, magnetic.x, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x,
|
||||
rotation.z);
|
||||
}; break;
|
||||
case UIDeviceOrientationLandscapeRight: {
|
||||
OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
|
||||
OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x,
|
||||
gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(
|
||||
(acceleration.y + gravity.y), -(acceleration.x + gravity.x),
|
||||
acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(
|
||||
magnetic.y, -magnetic.x, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x,
|
||||
rotation.z);
|
||||
}; break;
|
||||
case UIDeviceOrientationPortraitUpsideDown: {
|
||||
OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
|
||||
OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y,
|
||||
gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(
|
||||
-(acceleration.x + gravity.x), (acceleration.y + gravity.y),
|
||||
acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(
|
||||
-magnetic.x, magnetic.y, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y,
|
||||
rotation.z);
|
||||
}; break;
|
||||
default: { // assume portrait
|
||||
OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
|
||||
OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
|
||||
gravity.z);
|
||||
OSIPhone::get_singleton()->update_accelerometer(
|
||||
acceleration.x + gravity.x, acceleration.y + gravity.y,
|
||||
acceleration.z + gravity.z);
|
||||
OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y,
|
||||
magnetic.z);
|
||||
OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y,
|
||||
rotation.z);
|
||||
}; break;
|
||||
};
|
||||
}
|
||||
|
@ -247,7 +569,8 @@ static int frame_count = 0;
|
|||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||
|
||||
printf("****************** did receive memory warning!\n");
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
|
||||
OS::get_singleton()->get_main_loop()->notification(
|
||||
MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
|
||||
};
|
||||
|
||||
- (void)applicationDidFinishLaunching:(UIApplication *)application {
|
||||
|
@ -257,25 +580,29 @@ static int frame_count = 0;
|
|||
|
||||
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
|
||||
// disable idle timer
|
||||
//application.idleTimerDisabled = YES;
|
||||
// application.idleTimerDisabled = YES;
|
||||
|
||||
//Create a full-screen window
|
||||
// Create a full-screen window
|
||||
window = [[UIWindow alloc] initWithFrame:rect];
|
||||
//window.autoresizesSubviews = YES;
|
||||
//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
|
||||
// window.autoresizesSubviews = YES;
|
||||
//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
|
||||
// UIViewAutoresizingFlexibleWidth];
|
||||
|
||||
//Create the OpenGL ES view and add it to the window
|
||||
// Create the OpenGL ES view and add it to the window
|
||||
GLView *glView = [[GLView alloc] initWithFrame:rect];
|
||||
printf("glview is %p\n", glView);
|
||||
//[window addSubview:glView];
|
||||
glView.delegate = self;
|
||||
//glView.autoresizesSubviews = YES;
|
||||
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
|
||||
// glView.autoresizesSubviews = YES;
|
||||
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
|
||||
// UIViewAutoresizingFlexibleWidth];
|
||||
|
||||
int backingWidth;
|
||||
int backingHeight;
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
||||
GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
||||
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
||||
GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
||||
|
||||
iphone_main(backingWidth, backingHeight, gargc, gargv);
|
||||
|
||||
|
@ -284,26 +611,30 @@ static int frame_count = 0;
|
|||
window.rootViewController = view_controller;
|
||||
|
||||
_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES : NO);
|
||||
glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
|
||||
glView.useCADisplayLink =
|
||||
bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
|
||||
printf("cadisaplylink: %d", glView.useCADisplayLink);
|
||||
glView.animationInterval = 1.0 / kRenderingFrequency;
|
||||
[glView startAnimation];
|
||||
|
||||
//Show the window
|
||||
// Show the window
|
||||
[window makeKeyAndVisible];
|
||||
|
||||
//Configure and start accelerometer
|
||||
// Configure and start accelerometer
|
||||
if (!motionInitialised) {
|
||||
motionManager = [[CMMotionManager alloc] init];
|
||||
if (motionManager.deviceMotionAvailable) {
|
||||
motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
|
||||
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
|
||||
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:
|
||||
CMAttitudeReferenceFrameXMagneticNorthZVertical];
|
||||
motionInitialised = YES;
|
||||
};
|
||||
};
|
||||
|
||||
//OSIPhone::screen_width = rect.size.width - rect.origin.x;
|
||||
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
|
||||
[self initGameControllers];
|
||||
|
||||
// OSIPhone::screen_width = rect.size.width - rect.origin.x;
|
||||
// OSIPhone::screen_height = rect.size.height - rect.origin.y;
|
||||
|
||||
mainViewController = view_controller;
|
||||
|
||||
|
@ -319,16 +650,22 @@ static int frame_count = 0;
|
|||
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id", "");
|
||||
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key", "");
|
||||
|
||||
NSString *advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
|
||||
NSString *conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
|
||||
NSString *advertiser_id =
|
||||
[NSString stringWithUTF8String:adid.utf8().get_data()];
|
||||
NSString *conversion_key =
|
||||
[NSString stringWithUTF8String:convkey.utf8().get_data()];
|
||||
|
||||
// Account Configuration info - must be set
|
||||
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id MATConversionKey:conversion_key];
|
||||
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
|
||||
MATConversionKey:conversion_key];
|
||||
|
||||
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
|
||||
// Required for many advertising networks.
|
||||
[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
|
||||
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
|
||||
[MobileAppTracker
|
||||
setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager]
|
||||
advertisingIdentifier]
|
||||
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager]
|
||||
isAdvertisingTrackingEnabled]];
|
||||
|
||||
#endif
|
||||
};
|
||||
|
@ -337,6 +674,8 @@ static int frame_count = 0;
|
|||
|
||||
printf("********************* will terminate\n");
|
||||
|
||||
[self deinitGameControllers];
|
||||
|
||||
if (motionInitialised) {
|
||||
///@TODO is this the right place to clean this up?
|
||||
[motionManager stopDeviceMotionUpdates];
|
||||
|
@ -353,7 +692,8 @@ static int frame_count = 0;
|
|||
///@TODO maybe add pause motionManager? and where would we unpause it?
|
||||
|
||||
if (OS::get_singleton()->get_main_loop())
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
||||
OS::get_singleton()->get_main_loop()->notification(
|
||||
MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
||||
|
||||
[view_controller.view stopAnimation];
|
||||
if (OS::get_singleton()->native_video_is_playing()) {
|
||||
|
@ -363,14 +703,15 @@ static int frame_count = 0;
|
|||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||
printf("********************* did enter foreground\n");
|
||||
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
||||
// OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
||||
[view_controller.view startAnimation];
|
||||
}
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
printf("********************* will resign active\n");
|
||||
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
||||
[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
|
||||
// OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
||||
[view_controller.view
|
||||
stopAnimation]; // FIXME: pause seems to be recommended elsewhere
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
|
@ -380,9 +721,11 @@ static int frame_count = 0;
|
|||
[MobileAppTracker measureSession];
|
||||
#endif
|
||||
if (OS::get_singleton()->get_main_loop())
|
||||
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
||||
OS::get_singleton()->get_main_loop()->notification(
|
||||
MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
||||
|
||||
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
||||
[view_controller.view
|
||||
startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
||||
if (OSIPhone::get_singleton()->native_video_is_playing()) {
|
||||
OSIPhone::get_singleton()->native_video_unpause();
|
||||
};
|
||||
|
@ -397,14 +740,17 @@ static int frame_count = 0;
|
|||
}
|
||||
|
||||
// For 4.2+ support
|
||||
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
|
||||
- (BOOL)application:(UIApplication *)application
|
||||
openURL:(NSURL *)url
|
||||
sourceApplication:(NSString *)sourceApplication
|
||||
annotation:(id)annotation {
|
||||
#ifdef MODULE_PARSE_ENABLED
|
||||
NSLog(@"Handling application openURL");
|
||||
return [[FBSDKApplicationDelegate sharedInstance]
|
||||
application:application
|
||||
openURL:url
|
||||
sourceApplication:sourceApplication
|
||||
annotation:annotation];
|
||||
return
|
||||
[[FBSDKApplicationDelegate sharedInstance] application:application
|
||||
openURL:url
|
||||
sourceApplication:sourceApplication
|
||||
annotation:annotation];
|
||||
#endif
|
||||
|
||||
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
|
||||
|
@ -414,21 +760,25 @@ static int frame_count = 0;
|
|||
#endif
|
||||
}
|
||||
|
||||
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
|
||||
- (void)application:(UIApplication *)application
|
||||
didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
|
||||
#ifdef MODULE_PARSE_ENABLED
|
||||
// Store the deviceToken in the current installation and save it to Parse.
|
||||
PFInstallation *currentInstallation = [PFInstallation currentInstallation];
|
||||
//NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding];
|
||||
// NSString* token = [[NSString alloc] initWithData:deviceToken
|
||||
// encoding:NSUTF8StringEncoding];
|
||||
NSLog(@"Device Token : %@ ", deviceToken);
|
||||
[currentInstallation setDeviceTokenFromData:deviceToken];
|
||||
[currentInstallation saveInBackground];
|
||||
#endif
|
||||
}
|
||||
|
||||
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
|
||||
- (void)application:(UIApplication *)application
|
||||
didReceiveRemoteNotification:(NSDictionary *)userInfo {
|
||||
#ifdef MODULE_PARSE_ENABLED
|
||||
[PFPush handlePush:userInfo];
|
||||
NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
|
||||
NSDictionary *aps =
|
||||
[userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
|
||||
NSLog(@"Push Notification Payload (app active) %@", aps);
|
||||
|
|
|
@ -357,6 +357,22 @@ void OSIPhone::update_gyroscope(float p_x, float p_y, float p_z) {
|
|||
input->set_gyroscope(Vector3(p_x, p_y, p_z));
|
||||
};
|
||||
|
||||
int OSIPhone::get_unused_joy_id() {
|
||||
return input->get_unused_joy_id();
|
||||
};
|
||||
|
||||
void OSIPhone::joy_connection_changed(int p_idx, bool p_connected, String p_name) {
|
||||
input->joy_connection_changed(p_idx, p_connected, p_name);
|
||||
};
|
||||
|
||||
void OSIPhone::joy_button(int p_device, int p_button, bool p_pressed) {
|
||||
input->joy_button(p_device, p_button, p_pressed);
|
||||
};
|
||||
|
||||
void OSIPhone::joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value) {
|
||||
input->joy_axis(p_device, p_axis, p_value);
|
||||
};
|
||||
|
||||
void OSIPhone::delete_main_loop() {
|
||||
|
||||
if (main_loop) {
|
||||
|
|
|
@ -145,6 +145,11 @@ public:
|
|||
void update_magnetometer(float p_x, float p_y, float p_z);
|
||||
void update_gyroscope(float p_x, float p_y, float p_z);
|
||||
|
||||
int get_unused_joy_id();
|
||||
void joy_connection_changed(int p_idx, bool p_connected, String p_name);
|
||||
void joy_button(int p_device, int p_button, bool p_pressed);
|
||||
void joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value);
|
||||
|
||||
static OSIPhone *get_singleton();
|
||||
|
||||
virtual void set_mouse_show(bool p_show);
|
||||
|
|
Loading…
Reference in a new issue