Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
(cherry picked from commit b61ffef0ab
)
This commit is contained in:
parent
34132d2f67
commit
683e19306e
4 changed files with 43 additions and 132 deletions
|
@ -13,12 +13,9 @@ def build_godot_tools(source, target, env):
|
|||
solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
|
||||
build_config = 'Debug' if env['target'] == 'debug' else 'Release'
|
||||
|
||||
# Custom build target to make sure output is always copied to the data dir.
|
||||
extra_build_args = ['/Target:Build;GodotTools:BuildAlwaysCopyToDataDir']
|
||||
from .solution_builder import build_solution
|
||||
|
||||
from . solution_builder import build_solution, nuget_restore
|
||||
nuget_restore(env, solution_path)
|
||||
build_solution(env, solution_path, build_config, extra_build_args)
|
||||
build_solution(env, solution_path, build_config, restore=True)
|
||||
# No need to copy targets. The GodotTools csproj takes care of copying them.
|
||||
|
||||
|
||||
|
|
|
@ -5,85 +5,19 @@ import os
|
|||
verbose = False
|
||||
|
||||
|
||||
def find_nuget_unix():
|
||||
import os
|
||||
|
||||
if 'NUGET_PATH' in os.environ:
|
||||
hint_path = os.environ['NUGET_PATH']
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
hint_path = os.path.join(hint_path, 'nuget')
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
|
||||
import os.path
|
||||
import sys
|
||||
|
||||
hint_dirs = ['/opt/novell/mono/bin']
|
||||
if sys.platform == 'darwin':
|
||||
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
|
||||
|
||||
for hint_dir in hint_dirs:
|
||||
hint_path = os.path.join(hint_dir, 'nuget')
|
||||
if os.path.isfile(hint_path):
|
||||
return hint_path
|
||||
elif os.path.isfile(hint_path + '.exe'):
|
||||
return hint_path + '.exe'
|
||||
|
||||
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
||||
hint_dir = hint_dir.strip('"')
|
||||
hint_path = os.path.join(hint_dir, 'nuget')
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
|
||||
return hint_path + '.exe'
|
||||
|
||||
return None
|
||||
|
||||
|
||||
def find_nuget_windows(env):
|
||||
import os
|
||||
|
||||
if 'NUGET_PATH' in os.environ:
|
||||
hint_path = os.environ['NUGET_PATH']
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
hint_path = os.path.join(hint_path, 'nuget.exe')
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
|
||||
from . mono_reg_utils import find_mono_root_dir
|
||||
|
||||
mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
|
||||
|
||||
if mono_root:
|
||||
mono_bin_dir = os.path.join(mono_root, 'bin')
|
||||
nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
|
||||
|
||||
if os.path.isfile(nuget_mono):
|
||||
return nuget_mono
|
||||
|
||||
# Standalone NuGet
|
||||
|
||||
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
||||
hint_dir = hint_dir.strip('"')
|
||||
hint_path = os.path.join(hint_dir, 'nuget.exe')
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
|
||||
return None
|
||||
|
||||
|
||||
def find_msbuild_unix(filename):
|
||||
import os.path
|
||||
import sys
|
||||
|
||||
hint_dirs = ['/opt/novell/mono/bin']
|
||||
if sys.platform == 'darwin':
|
||||
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
|
||||
hint_dirs = []
|
||||
if sys.platform == "darwin":
|
||||
hint_dirs[:0] = [
|
||||
"/Library/Frameworks/Mono.framework/Versions/Current/bin",
|
||||
"/usr/local/var/homebrew/linked/mono/bin",
|
||||
]
|
||||
|
||||
for hint_dir in hint_dirs:
|
||||
hint_path = os.path.join(hint_dir, filename)
|
||||
hint_path = os.path.join(hint_dir, "msbuild")
|
||||
if os.path.isfile(hint_path):
|
||||
return hint_path
|
||||
elif os.path.isfile(hint_path + '.exe'):
|
||||
|
@ -91,7 +25,7 @@ def find_msbuild_unix(filename):
|
|||
|
||||
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
||||
hint_dir = hint_dir.strip('"')
|
||||
hint_path = os.path.join(hint_dir, filename)
|
||||
hint_path = os.path.join(hint_dir, "msbuild")
|
||||
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
||||
return hint_path
|
||||
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
|
||||
|
@ -156,18 +90,11 @@ def nuget_restore(env, *args):
|
|||
global verbose
|
||||
verbose = env['verbose']
|
||||
|
||||
# Find NuGet
|
||||
nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
|
||||
if nuget_path is None:
|
||||
raise RuntimeError('Cannot find NuGet executable')
|
||||
|
||||
print('NuGet path: ' + nuget_path)
|
||||
|
||||
# Do NuGet restore
|
||||
run_command(nuget_path, ['restore'] + list(args), name='nuget restore')
|
||||
|
||||
|
||||
def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
|
||||
def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False):
|
||||
global verbose
|
||||
verbose = env['verbose']
|
||||
|
||||
|
@ -187,28 +114,17 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
|
|||
else:
|
||||
msbuild_path = find_msbuild_unix('msbuild')
|
||||
if msbuild_path is None:
|
||||
xbuild_fallback = env['xbuild_fallback']
|
||||
|
||||
if xbuild_fallback and os.name == 'nt':
|
||||
print('Option \'xbuild_fallback\' not supported on Windows')
|
||||
xbuild_fallback = False
|
||||
|
||||
if xbuild_fallback:
|
||||
print('Cannot find MSBuild executable, trying with xbuild')
|
||||
print('Warning: xbuild is deprecated')
|
||||
|
||||
msbuild_path = find_msbuild_unix('xbuild')
|
||||
|
||||
if msbuild_path is None:
|
||||
raise RuntimeError('Cannot find xbuild executable')
|
||||
else:
|
||||
raise RuntimeError('Cannot find MSBuild executable')
|
||||
raise RuntimeError("Cannot find MSBuild executable")
|
||||
|
||||
print('MSBuild path: ' + msbuild_path)
|
||||
|
||||
# Build solution
|
||||
|
||||
msbuild_args = [solution_path, '/p:Configuration=' + build_config]
|
||||
targets = ["Build"]
|
||||
if restore:
|
||||
targets.insert(0, "Restore")
|
||||
|
||||
msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
|
||||
msbuild_args += extra_msbuild_args
|
||||
|
||||
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
|
||||
|
|
|
@ -21,11 +21,21 @@ def configure(env):
|
|||
default_mono_bundles_zlib = platform in ['javascript']
|
||||
|
||||
envvars = Variables()
|
||||
envvars.Add(PathVariable('mono_prefix', 'Path to the mono installation directory for the target platform and architecture', '', PathVariable.PathAccept))
|
||||
envvars.Add(BoolVariable('mono_static', 'Statically link mono', default_mono_static))
|
||||
envvars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
|
||||
envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False))
|
||||
envvars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
|
||||
envvars.Add(
|
||||
PathVariable(
|
||||
"mono_prefix",
|
||||
"Path to the mono installation directory for the target platform and architecture",
|
||||
"",
|
||||
PathVariable.PathAccept,
|
||||
)
|
||||
)
|
||||
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
|
||||
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
|
||||
envvars.Add(
|
||||
BoolVariable(
|
||||
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
|
||||
)
|
||||
)
|
||||
|
||||
# TODO: It would be great if this could be detected automatically instead
|
||||
envvars.Add(BoolVariable('mono_bundles_zlib', 'Specify if the Mono runtime was built with bundled zlib', default_mono_bundles_zlib))
|
||||
|
|
|
@ -8,16 +8,21 @@
|
|||
<RootNamespace>GodotTools</RootNamespace>
|
||||
<AssemblyName>GodotTools</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
|
||||
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
|
||||
<DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration>
|
||||
<LangVersion>7</LangVersion>
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
|
||||
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
|
||||
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
|
||||
<GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') ">
|
||||
<!-- The project is part of the Godot source tree -->
|
||||
<!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
|
||||
<OutputPath>$(GodotOutputDataDir)/Tools</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
|
@ -25,7 +30,6 @@
|
|||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
|
@ -45,11 +49,11 @@
|
|||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="GodotSharp">
|
||||
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
|
||||
<HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="GodotSharpEditor">
|
||||
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll</HintPath>
|
||||
<HintPath>$(GodotApiAssembliesDir)/GodotSharpEditor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
@ -103,21 +107,5 @@
|
|||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Target Name="CopyToDataDir" AfterTargets="Build">
|
||||
<ItemGroup>
|
||||
<GodotToolsCopy Include="$(OutputPath)\GodotTools*.dll" />
|
||||
<GodotToolsCopy Include="$(OutputPath)\Newtonsoft.Json.dll" />
|
||||
<GodotToolsCopy Include="$(OutputPath)\DotNet.Glob.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<GodotToolsCopy Include="$(OutputPath)\GodotTools*.pdb" />
|
||||
</ItemGroup>
|
||||
<Copy SourceFiles="@(GodotToolsCopy)" DestinationFolder="$(DataDirToolsOutputPath)" ContinueOnError="false" />
|
||||
</Target>
|
||||
<Target Name="BuildAlwaysCopyToDataDir">
|
||||
<!-- Custom target run by SCons to make sure the CopyToDataDir target is always executed, without having to use DisableFastUpToDateCheck -->
|
||||
<CallTarget Targets="Build" />
|
||||
<CallTarget Targets="CopyToDataDir" />
|
||||
</Target>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
|
Loading…
Reference in a new issue