Relink web build when HTML shell changes
Emscripten injects its loader script when linking, so force relinking whenever the HTML shell changes. Also remove useless FULL_ES2 flag, which should be a linker flag, but would impact performance too much.
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2 changed files with 1 additions and 1 deletions
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@ -22,6 +22,7 @@ env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_fu
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env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
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build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
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Depends(build, "godot_shell.html")
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def make_html_shell(target, source, env):
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html_path = target[0].rstr()
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@ -81,7 +81,6 @@ def configure(env):
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env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DNO_FCNTL', '-DMPC_FIXED_POINT', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
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env.Append(CPPFLAGS=['-DGLES2_ENABLED'])
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env.Append(CPPFLAGS=['-DGLES_NO_CLIENT_ARRAYS'])
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env.Append(CPPFLAGS=['-s', 'FULL_ES2=1'])
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# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
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if env['wasm'] == 'yes':
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