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@ -23,6 +23,7 @@
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<argument index="0" name="point" type="Vector2" />
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<description>
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Returns the angle between the node and the [code]point[/code] in radians.
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url]
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</description>
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</method>
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<method name="get_relative_transform_to_parent" qualifiers="const">
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@ -35,6 +35,7 @@
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<description>
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Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians.
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For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle.png]Illustration of the returned angle.[/url]
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Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
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</description>
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</method>
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@ -43,6 +44,7 @@
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<argument index="0" name="to" type="Vector2" />
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<description>
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Returns the angle to the given vector, in radians.
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png]Illustration of the returned angle.[/url]
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</description>
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</method>
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<method name="angle_to_point">
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@ -50,6 +52,7 @@
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<argument index="0" name="to" type="Vector2" />
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<description>
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Returns the angle between the line connecting the two points and the X axis, in radians.
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
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</description>
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</method>
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<method name="aspect">
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