Merge pull request #63336 from Calinou/visualserver-expose-viewport-32-bpc-depth
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commit
68b8dcdf50
3 changed files with 13 additions and 2 deletions
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@ -294,7 +294,7 @@
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The default exposure used for tonemapping.
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</member>
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<member name="tonemap_mode" type="int" setter="set_tonemapper" getter="get_tonemapper" enum="Environment.ToneMapper" default="0">
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The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on a LDR display. (Godot doesn't support rendering on HDR displays yet.)
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The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on a SDR display. (Godot doesn't support rendering on HDR displays yet.)
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</member>
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<member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white" default="1.0">
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The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR].
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@ -3028,7 +3028,8 @@
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<argument index="0" name="viewport" type="RID" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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If [code]true[/code], the viewport renders to hdr.
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If [code]true[/code], the viewport renders to high dynamic range (HDR) instead of standard dynamic range (SDR). See also [method viewport_set_use_32_bpc_depth].
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[b]Note:[/b] Only available on the GLES3 backend.
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</description>
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</method>
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<method name="viewport_set_hide_canvas">
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@ -3138,6 +3139,15 @@
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Sets the viewport's 2D/3D mode. See [enum ViewportUsage] constants for options.
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</description>
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</method>
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<method name="viewport_set_use_32_bpc_depth">
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<return type="void" />
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<argument index="0" name="viewport" type="RID" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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If [code]true[/code], allocates the viewport's framebuffer with full floating-point precision (32-bit) instead of half floating-point precision (16-bit). Only effective if [method viewport_set_use_32_bpc_depth] is used on the same [Viewport] to set HDR to [code]true[/code].
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[b]Note:[/b] Only available on the GLES3 backend.
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</description>
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</method>
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<method name="viewport_set_use_arvr">
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<return type="void" />
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<argument index="0" name="viewport" type="RID" />
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@ -2095,6 +2095,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "debanding"), &VisualServer::viewport_set_use_debanding);
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ClassDB::bind_method(D_METHOD("viewport_set_sharpen_intensity", "viewport", "intensity"), &VisualServer::viewport_set_sharpen_intensity);
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ClassDB::bind_method(D_METHOD("viewport_set_hdr", "viewport", "enabled"), &VisualServer::viewport_set_hdr);
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ClassDB::bind_method(D_METHOD("viewport_set_use_32_bpc_depth", "viewport", "enabled"), &VisualServer::viewport_set_use_32_bpc_depth);
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ClassDB::bind_method(D_METHOD("viewport_set_usage", "viewport", "usage"), &VisualServer::viewport_set_usage);
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ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info);
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ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw);
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