From 68c7da5a35f84fb8da3b7aaf466a5c0dc1618bd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 1 Sep 2016 18:56:48 +0200 Subject: [PATCH] classref: Sync with current source --- doc/base/classes.xml | 40 +++++++++++++++++++++++----------------- 1 file changed, 23 insertions(+), 17 deletions(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 56eeaf6acaf..ad177267e75 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -6026,7 +6026,7 @@ - + @@ -9318,7 +9318,7 @@ - + Return the cursor shape at a certain position in the control. @@ -9517,7 +9517,7 @@ - + Return the tooltip, which will appear when the cursor is resting over this control. @@ -10161,9 +10161,9 @@ - + - + @@ -10332,9 +10332,9 @@ - + - + @@ -11742,7 +11742,7 @@ - Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. + Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. Example:[codeblock] editor_settings.set("category/property_name", 0) @@ -13772,7 +13772,7 @@ - Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. + Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. Example: [codeblock] Globals.set("category/property_name", 0) @@ -15868,7 +15868,7 @@ - + Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references. @@ -16108,7 +16108,7 @@ - + Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. @@ -17628,7 +17628,7 @@ - Adds an item to the item list with no text, only an icon. + Adds an item to the item list with no text, only an icon. @@ -29653,14 +29653,14 @@ - + Popup (show the control in modal form) in the center of the screen, at the current size, or at a size determined by "size". - + Popup (show the control in modal form) in the center of the screen, ensuring the size is never smaller than [code]minsize[/code]. @@ -43184,7 +43184,7 @@ - + Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property] and [method add_undo_property]. @@ -43207,6 +43207,12 @@ + + + + + + @@ -44662,9 +44668,9 @@ - + - + Set the size of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to [code](-1, -1)[/code], it won't update the size.