C#: Don't use ActivityThread to determine Android nativeLibraryDir
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1 changed files with 10 additions and 7 deletions
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@ -109,16 +109,18 @@ bool jni_exception_check(JNIEnv *p_env) {
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String app_native_lib_dir_cache;
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String determine_app_native_lib_dir() {
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// The JNI code is the equivalent of:
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//
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// return godotActivity.getApplicationInfo().nativeLibraryDir;
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JNIEnv *env = get_jni_env();
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ScopedLocalRef<jclass> activityThreadClass(env, env->FindClass("android/app/ActivityThread"));
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jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;");
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ScopedLocalRef<jobject> activityThread(env, env->CallStaticObjectMethod(activityThreadClass, currentActivityThread));
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jmethodID getApplication = env->GetMethodID(activityThreadClass, "getApplication", "()Landroid/app/Application;");
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ScopedLocalRef<jobject> ctx(env, env->CallObjectMethod(activityThread, getApplication));
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GodotJavaWrapper *godot_java = static_cast<OS_Android *>(OS::get_singleton())->get_godot_java();
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jobject activity = godot_java->get_activity();
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jmethodID getApplicationInfo = env->GetMethodID(env->GetObjectClass(ctx), "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
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ScopedLocalRef<jobject> applicationInfo(env, env->CallObjectMethod(ctx, getApplicationInfo));
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ScopedLocalRef<jclass> contextClass(env, env->FindClass("android/content/Context"));
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jmethodID getApplicationInfo = env->GetMethodID(contextClass, "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
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ScopedLocalRef<jobject> applicationInfo(env, env->CallObjectMethod(activity, getApplicationInfo));
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jfieldID nativeLibraryDirField = env->GetFieldID(env->GetObjectClass(applicationInfo), "nativeLibraryDir", "Ljava/lang/String;");
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ScopedLocalRef<jstring> nativeLibraryDir(env, (jstring)env->GetObjectField(applicationInfo, nativeLibraryDirField));
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@ -369,6 +371,7 @@ void initialize() {
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String so_path = path::join(app_native_lib_dir, godot_so_name);
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godot_dl_handle = try_dlopen(so_path, gd_mono_convert_dl_flags(MONO_DL_LAZY));
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ERR_FAIL_COND(!godot_dl_handle);
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}
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void cleanup() {
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