From 692205da33be658eb40112bac81ae51a931cea3f Mon Sep 17 00:00:00 2001 From: Daeil Kim Date: Wed, 24 Apr 2019 16:52:49 +0900 Subject: [PATCH] Make multimesh invisible initially in CPUParticles Fixes #28252 --- scene/3d/cpu_particles.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 469a1e87db3..d4e242dcb7b 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -1394,6 +1394,7 @@ CPUParticles::CPUParticles() { redraw = false; multimesh = VisualServer::get_singleton()->multimesh_create(); + VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0); set_base(multimesh); set_emitting(true);