Add alternative shortcut for Align Transform to View in the 3D editor
The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed in the 3D viewport's Perspective menu (since PopupMenu accelerators display the first shortcut only). This shortcut matches Blender and avoids conflicts with the GeForce Experience overlay, which defaults to Ctrl + Alt + M. Ctrl + Alt + M is still defined as an alternative default, so that existing workflows are not impacted.
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@ -8644,7 +8644,8 @@ Node3DEditor::Node3DEditor() {
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ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
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ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
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ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
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ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
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ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
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ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
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ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::M);
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ED_SHORTCUT_ARRAY("spatial_editor/align_transform_with_view", TTR("Align Transform with View"),
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{ int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::KP_0), int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::M) });
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ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
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ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
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ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
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ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
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ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
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ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
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