[Mono] Update about/warning text
I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.
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1 changed files with 4 additions and 6 deletions
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@ -278,13 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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about_label->set_autowrap(true);
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String about_text =
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String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
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"It is at the alpha stage and thus not suitable for use in production.\n\n" +
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"As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " +
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"Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " +
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"It is currently in an alpha stage and is not suitable for use in production.\n\n" +
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"As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
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"Bugs and usability issues will be addressed gradually over future 3.x releases, " +
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"including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
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"The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
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"but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
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" https://github.com/godotengine/godot/issues\n\n" +
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"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
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about_label->set_text(about_text);
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