SceneTree: Document font oversampling, remove warnings
(cherry picked from commit 35b79284cc
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2 changed files with 3 additions and 9 deletions
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@ -261,7 +261,9 @@
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The [SceneTree]'s root [Viewport].
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</member>
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<member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling" default="false">
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If [code]true[/code], font oversampling is used.
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If [code]true[/code], font oversampling is enabled. This means that [DynamicFont]s will be rendered at higher or lower size than configured based on the viewport's scaling ratio. For example, in a viewport scaled with a factor 1.5, a font configured with size 14 would be rendered with size 21 ([code]14 * 1.5[/code]).
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[b]Note:[/b] Font oversampling is only used if the viewport stretch mode is [constant STRETCH_MODE_VIEWPORT], and if the stretch aspect mode is different from [constant STRETCH_ASPECT_IGNORE].
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[b]Note:[/b] This property is set automatically for the active [SceneTree] when the project starts based on the configuration of [code]rendering/quality/dynamic_fonts/use_oversampling[/code] in [ProjectSettings]. The property can however be overridden at runtime as needed.
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</member>
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</members>
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<signals>
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@ -1142,10 +1142,6 @@ void SceneTree::_update_root_rect() {
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float viewport_aspect = desired_res.aspect();
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float video_mode_aspect = video_mode.aspect();
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if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
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WARN_PRINT("Font oversampling only works with the stretch modes \"Keep Width\", \"Keep Height\" and \"Expand\", not \"Ignore\". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.");
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}
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if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
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//same aspect or ignore aspect
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viewport_size = desired_res;
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@ -1220,10 +1216,6 @@ void SceneTree::_update_root_rect() {
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root->set_size_override(false, Size2());
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root->update_canvas_items(); //force them to update just in case
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if (use_font_oversampling) {
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WARN_PRINT("Font oversampling does not work in \"Viewport\" stretch mode, only \"2D\". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.");
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}
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} break;
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}
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}
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