Fix typos with codespell

This commit is contained in:
Rémi Verschelde 2022-12-15 12:26:59 +01:00
parent 55441f2301
commit 6963ba631e
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GPG key ID: C3336907360768E1
11 changed files with 13 additions and 13 deletions

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@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Cristopher
CT
CzechBlueBea
CzłowiekImadło
CzłowiekImadło
Daniel Reed
Daniel Tebbutt
Darrian Little

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@ -296,8 +296,8 @@
<member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter="">
The navigation scheme to use in the 3D editor. Changing this setting will affect the mouse buttons that must be held down to perform certain operations in the 3D editor viewport.
- [b]Godot[/b] Middle mouse button to orbit, [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Mouse wheel[/kbd] to zoom.
- [b]Maya:[/b] [kbd]Alt + Left mouse buttton[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Mouse wheel[/kbd] to zoom.
- [b]Modo:[/b] [kbd]Alt + Left mouse buttton[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
- [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Mouse wheel[/kbd] to zoom.
- [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
See also [member editors/3d/freelook/freelook_navigation_scheme].
[b]Note:[/b] On certain window managers on Linux, the [kbd]Alt[/kbd] key will be intercepted by the window manager when clicking a mouse button at the same time. This means Godot will not see the modifier key as being pressed.
</member>

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@ -493,7 +493,7 @@
<argument index="0" name="id" type="int" />
<description>
Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated.
[b]Note:[/b] If [code]id[/code] is negative (either explicitly or due to overflow), this will return the correponding index instead.
[b]Note:[/b] If [code]id[/code] is negative (either explicitly or due to overflow), this will return the corresponding index instead.
</description>
</signal>
<signal name="index_pressed">

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@ -110,7 +110,7 @@
<return type="String" />
<argument index="0" name="locale" type="String" />
<description>
Retunrs [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
Returns [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
</description>
</method>
<method name="translate" qualifiers="const">

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@ -122,7 +122,7 @@ public:
/*
struct SceneDataUBO {
//this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes
//this is a std140 compatible struct. Please read the OpenGL 3.3 Specification spec before doing any changes
float projection_matrix[16];
float inv_projection_matrix[16];
float camera_inverse_matrix[16];

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@ -1938,7 +1938,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
if (group_file_cache.has(p_files[i])) {
//maybe the file itself is a group!
groups_to_reimport.insert(p_files[i]);
//groups do not belong to grups
//groups do not belong to groups
group_file = String();
} else if (group_file != String()) {
//it's a group file, add group to import and skip this file

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@ -989,7 +989,7 @@ void SpatialEditorViewport::_update_name() {
}
if (RoomManager::static_rooms_get_active_and_loaded()) {
// TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
// TRANSLATORS: This will be appended to the view name when Portal Occlusion is enabled.
name += TTR(" [portals active]");
}

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@ -1,5 +1,5 @@
#!/bin/sh
SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
SKIP_LIST="./.git,./bin,./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
IGNORE_LIST="ba,childs,commiting,complies,curvelinear,doubleclick,expct,fave,findn,gird,inout,leapyear,lod,nd,numer,ois,readded,ro,statics,switchs,te,varius,varn"
codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"

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@ -189,7 +189,7 @@ bool NativeScript::can_instance() const {
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
// (so an environment whre scripting is disabled (and not the editor) would not
// (so an environment where scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
@ -1760,7 +1760,7 @@ void NativeReloadNode::_notification(int p_what) {
// Multiple GDNative libraries may be reloaded. The library and script
// path should match to prevent failing `NSL->library_classes` lookup
// from `get_script_desc()` in `script->_update_placeholder` below.
// This check also prevents "!script_data is true" error from occuring
// This check also prevents "!script_data is true" error from occurring
// when e. g. re-focusing editor window.
if (L->key() != U->key()) {
continue;

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@ -90,7 +90,7 @@ void TTS_Windows::_update_tts() {
UTData ut;
ut.string = text;
ut.offset = pitch_tag.length(); // Substract injected <pitch> tag offset.
ut.offset = pitch_tag.length(); // Subtract injected <pitch> tag offset.
ut.id = message.id;
synth->SetVolume(message.volume);

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@ -277,7 +277,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray());
return true;
// Request migh have been done
// Request might have been done
} else {
// Did not request yet, do request