Merge pull request #41761 from madmiraal/fix-assignment-operators
Ensure assignment operators return by reference to avoid unnecessary copies.
This commit is contained in:
commit
696849f73a
8 changed files with 10 additions and 10 deletions
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@ -121,7 +121,7 @@ struct AudioFrame {
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r = p_frame.r;
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}
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_ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) {
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_ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) {
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l = p_frame.l;
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r = p_frame.r;
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return *this;
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@ -130,7 +130,7 @@ public:
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w(q.w) {
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}
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Quat operator=(const Quat &q) {
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Quat &operator=(const Quat &q) {
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x = q.x;
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y = q.y;
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z = q.z;
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@ -103,7 +103,7 @@ public:
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_FORCE_INLINE_ Char16String() {}
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_FORCE_INLINE_ Char16String(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); }
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_FORCE_INLINE_ Char16String operator=(const Char16String &p_str) {
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_FORCE_INLINE_ Char16String &operator=(const Char16String &p_str) {
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_cowdata._ref(p_str._cowdata);
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return *this;
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}
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@ -147,7 +147,7 @@ public:
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_FORCE_INLINE_ CharString() {}
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_FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
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_FORCE_INLINE_ CharString operator=(const CharString &p_str) {
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_FORCE_INLINE_ CharString &operator=(const CharString &p_str) {
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_cowdata._ref(p_str._cowdata);
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return *this;
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}
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@ -435,7 +435,7 @@ public:
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_FORCE_INLINE_ String() {}
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_FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); }
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String operator=(const String &p_str) {
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String &operator=(const String &p_str) {
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_cowdata._ref(p_str._cowdata);
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return *this;
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}
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@ -230,7 +230,7 @@ private:
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render_db_value = n.render_db_value;
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}
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_FORCE_INLINE_ AudioNotch operator=(const EditorAudioMeterNotches::AudioNotch &n) {
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_FORCE_INLINE_ AudioNotch &operator=(const EditorAudioMeterNotches::AudioNotch &n) {
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relative_position = n.relative_position;
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db_value = n.db_value;
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render_db_value = n.render_db_value;
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@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
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offset = obj_tocopy.offset;
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}
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SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
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SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
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point_index = obj.point_index;
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spatial_attachment_path = obj.spatial_attachment_path;
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spatial_attachment = obj.spatial_attachment;
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@ -74,7 +74,7 @@ public:
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PinnedPoint();
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PinnedPoint(const PinnedPoint &obj_tocopy);
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PinnedPoint operator=(const PinnedPoint &obj);
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PinnedPoint &operator=(const PinnedPoint &obj);
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};
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private:
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@ -644,7 +644,7 @@ class PhysicsServer2DManager {
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name(p_ci.name),
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create_callback(p_ci.create_callback) {}
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ClassInfo operator=(const ClassInfo &p_ci) {
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ClassInfo &operator=(const ClassInfo &p_ci) {
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name = p_ci.name;
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create_callback = p_ci.create_callback;
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return *this;
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@ -785,7 +785,7 @@ class PhysicsServer3DManager {
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name(p_ci.name),
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create_callback(p_ci.create_callback) {}
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ClassInfo operator=(const ClassInfo &p_ci) {
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ClassInfo &operator=(const ClassInfo &p_ci) {
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name = p_ci.name;
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create_callback = p_ci.create_callback;
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return *this;
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