Clarify that MultiMesh.set_instance_color()
multiplies vertex colors
This closes https://github.com/godotengine/godot-docs/issues/4273.
This commit is contained in:
parent
075a8baa36
commit
6975bd106a
1 changed files with 1 additions and 1 deletions
|
@ -65,7 +65,7 @@
|
|||
<argument index="1" name="color" type="Color">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the color of a specific instance.
|
||||
Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
|
||||
For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material.
|
||||
</description>
|
||||
</method>
|
||||
|
|
Loading…
Reference in a new issue